Match and link CBSStep

Former-commit-id: 1f6f501f86
This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-28 14:41:31 +03:00
parent 1a369240b2
commit d005719e62
6 changed files with 127 additions and 8 deletions

View File

@ -3,8 +3,8 @@
.section .data
.balign 8
.global lbl_803E1718
lbl_803E1718:
.global __vt__7CBSStep
__vt__7CBSStep:
# ROM: 0x3DE718
.4byte 0
.4byte 0
@ -31,8 +31,8 @@ __dt__7CBSStepFv:
/* 80138DB0 00135D10 93 E1 00 0C */ stw r31, 0xc(r1)
/* 80138DB4 00135D14 7C 7F 1B 79 */ or. r31, r3, r3
/* 80138DB8 00135D18 41 82 00 30 */ beq lbl_80138DE8
/* 80138DBC 00135D1C 3C 60 80 3E */ lis r3, lbl_803E1718@ha
/* 80138DC0 00135D20 38 03 17 18 */ addi r0, r3, lbl_803E1718@l
/* 80138DBC 00135D1C 3C 60 80 3E */ lis r3, __vt__7CBSStep@ha
/* 80138DC0 00135D20 38 03 17 18 */ addi r0, r3, __vt__7CBSStep@l
/* 80138DC4 00135D24 90 1F 00 00 */ stw r0, 0(r31)
/* 80138DC8 00135D28 41 82 00 10 */ beq lbl_80138DD8
/* 80138DCC 00135D2C 3C 60 80 3E */ lis r3, __vt__10CBodyState@ha
@ -329,10 +329,10 @@ lbl_80139188:
.global __ct__7CBSStepFv
__ct__7CBSStepFv:
/* 801391A8 00136108 3C A0 80 3E */ lis r5, __vt__10CBodyState@ha
/* 801391AC 0013610C 3C 80 80 3E */ lis r4, lbl_803E1718@ha
/* 801391AC 0013610C 3C 80 80 3E */ lis r4, __vt__7CBSStep@ha
/* 801391B0 00136110 38 A5 13 18 */ addi r5, r5, __vt__10CBodyState@l
/* 801391B4 00136114 90 A3 00 00 */ stw r5, 0(r3)
/* 801391B8 00136118 38 04 17 18 */ addi r0, r4, lbl_803E1718@l
/* 801391B8 00136118 38 04 17 18 */ addi r0, r4, __vt__7CBSStep@l
/* 801391BC 0013611C 90 03 00 00 */ stw r0, 0(r3)
/* 801391C0 00136120 4E 80 00 20 */ blr

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@ -191,7 +191,7 @@ LIBS = [
"MetroidPrime/BodyState/CBSKnockBack",
["MetroidPrime/BodyState/CBSLieOnGround", True],
"MetroidPrime/BodyState/CBSLocomotion",
"MetroidPrime/BodyState/CBSStep",
["MetroidPrime/BodyState/CBSStep", True],
"MetroidPrime/BodyState/CBSTurn",
"MetroidPrime/BodyState/CBodyController",
"MetroidPrime/BodyState/CBSLoopAttack",

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@ -0,0 +1,21 @@
#ifndef _CBSSTEP
#define _CBSSTEP
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSStep : public CBodyState {
public:
CBSStep();
~CBSStep();
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
bool IsMoving() const override;
bool CanShoot() const override;
private:
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSSTEP

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@ -86,6 +86,24 @@ public:
//
class CBCStepCmd : public CBodyStateCmd {
public:
explicit CBCStepCmd()
: CBodyStateCmd(kBSC_Step), x8_dir(pas::kSD_Invalid), xc_type(pas::kStep_Normal) {}
explicit CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
: CBodyStateCmd(kBSC_Step), x8_dir(dir), xc_type(type) {}
pas::EStepDirection GetStepDirection() const { return x8_dir; }
pas::EStepType GetStepType() const { return xc_type; }
private:
pas::EStepDirection x8_dir;
pas::EStepType xc_type;
};
//
class CBCTauntCmd : public CBodyStateCmd {
public:
explicit CBCTauntCmd() : CBodyStateCmd(kBSC_Taunt), x8_type(pas::kTT_Invalid) {}

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@ -156,7 +156,7 @@ METROIDPRIME :=\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSKnockBack.o\
$(BUILD_DIR)/src/MetroidPrime/BodyState/CBSLieOnGround.o\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSLocomotion.o\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSStep.o\
$(BUILD_DIR)/src/MetroidPrime/BodyState/CBSStep.o\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSTurn.o\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBodyController.o\
$(BUILD_DIR)/asm/MetroidPrime/BodyState/CBSLoopAttack.o\

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@ -0,0 +1,80 @@
#include "MetroidPrime/BodyState/CBSStep.hpp"
#include "MetroidPrime/BodyState/CBodyController.hpp"
#include "MetroidPrime/CStateManager.hpp"
#include "Kyoto/Animation/CPASAnimParmData.hpp"
CBSStep::CBSStep() {}
void CBSStep::Start(CBodyController& bc, CStateManager& mgr) {
const CBCStepCmd* cmd = static_cast< const CBCStepCmd* >(bc.CommandMgr().GetCmd(kBSC_Step));
const CPASAnimParmData parms(pas::kAS_Step, CPASAnimParm::FromEnum(cmd->GetStepDirection()),
CPASAnimParm::FromEnum(cmd->GetStepType()));
bc.PlayBestAnimation(parms, *mgr.Random());
}
pas::EAnimationState CBSStep::UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) {
const pas::EAnimationState st = GetBodyStateTransition(dt, bc);
if (st == pas::kAS_Invalid) {
CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
if (commandMgr.GetTargetVector().IsNonZero()) {
bc.FaceDirection(commandMgr.GetTargetVector(), dt);
}
}
return st;
}
void CBSStep::Shutdown(CBodyController&) override {}
pas::EAnimationState CBSStep::GetBodyStateTransition(float dt, CBodyController& bc) {
CBodyStateCmdMgr& commandMgr = bc.CommandMgr();
if (commandMgr.GetCmd(kBSC_Hurled)) {
return pas::kAS_Hurled;
}
if (commandMgr.GetCmd(kBSC_KnockDown)) {
return pas::kAS_Fall;
}
if (commandMgr.GetCmd(kBSC_LoopHitReaction)) {
return pas::kAS_LoopReaction;
}
if (commandMgr.GetCmd(kBSC_KnockBack)) {
return pas::kAS_KnockBack;
}
if (commandMgr.GetCmd(kBSC_Locomotion)) {
return pas::kAS_Locomotion;
}
if (commandMgr.GetCmd(kBSC_Generate)) {
return pas::kAS_Generate;
}
if (commandMgr.GetCmd(kBSC_MeleeAttack)) {
return pas::kAS_MeleeAttack;
}
if (commandMgr.GetCmd(kBSC_ProjectileAttack)) {
return pas::kAS_ProjectileAttack;
}
if (commandMgr.GetCmd(kBSC_LoopAttack)) {
return pas::kAS_LoopAttack;
}
if (commandMgr.GetCmd(kBSC_Jump)) {
return pas::kAS_Jump;
}
if (commandMgr.GetCmd(kBSC_LoopReaction)) {
return pas::kAS_LoopReaction;
}
if (commandMgr.GetCmd(kBSC_Scripted)) {
return pas::kAS_Scripted;
}
if (bc.IsAnimationOver() || commandMgr.GetCmd(kBSC_NextState)) {
return pas::kAS_Locomotion;
}
return pas::kAS_Invalid;
}
bool CBSStep::CanShoot() const override { return true; }
bool CBSStep::IsMoving() const override { return true; }
CBSStep::~CBSStep() {}