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Start moving animation related class headers to Kyoto where appropriate
Former-commit-id: 5ec6adb7c3
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35
include/Kyoto/Animation/CParticleData.hpp
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35
include/Kyoto/Animation/CParticleData.hpp
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#ifndef _CPARTICLEDATA
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#define _CPARTICLEDATA
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#include "types.h"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/string.hpp"
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class CParticleData {
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public:
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enum EParentedMode {
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kPM_Initial,
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kPM_ContinuousEmitter,
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kPM_ContinuousSystem,
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};
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private:
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uint x0_duration;
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SObjectTag x4_particle;
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rstl::string xc_boneName;
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float x1c_scale;
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EParentedMode x20_parentMode;
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};
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class CAuxiliaryParticleData {
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private:
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uint x0_duration;
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SObjectTag x4_particle;
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CVector3f xc_translation;
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float x18_scale;
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};
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#endif // _CPARTICLEDATA
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