mirror of https://github.com/PrimeDecomp/prime.git
Start moving animation related class headers to Kyoto where appropriate
Former-commit-id: 5ec6adb7c3
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@ -497,7 +497,7 @@ LIBS = [
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"Kyoto/Animation/CPASAnimState",
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"Kyoto/Animation/CPASDatabase",
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"Kyoto/Animation/CPASParmInfo",
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"Kyoto/Animation/CPrimitive",
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["Kyoto/Animation/CPrimitive", True],
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"Kyoto/Animation/CSequenceHelper",
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["Kyoto/Animation/CTransition", True],
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"Kyoto/Animation/CTransitionManager",
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@ -528,7 +528,7 @@ LIBS = [
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"Kyoto/Animation/CHierarchyPoseBuilder",
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"Kyoto/Animation/CInt32POINode",
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"Kyoto/Animation/CParticlePOINode",
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"Kyoto/Animation/CPOINode",
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["Kyoto/Animation/CPOINode", False],
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"Kyoto/Animation/CSegStatementSet",
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"Kyoto/Animation/CTimeScaleFunctions",
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"Kyoto/Animation/IAnimReader",
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@ -682,7 +682,7 @@ LIBS = [
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"Kyoto/Audio/CDSPStreamManager",
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"Kyoto/CDependencyGroup",
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"Kyoto/Audio/CStreamAudioManager",
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"Kyoto/Animation/CHalfTransition",
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["Kyoto/Animation/CHalfTransition", True],
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"Kyoto/Particles/CElectricDescription",
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"Kyoto/Particles/CSwooshDescription",
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"Kyoto/Particles/CGenDescription",
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@ -3,7 +3,7 @@
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#include "types.h"
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#include "MetroidPrime/CEffectComponent.hpp"
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#include "Kyoto/Animation/CEffectComponent.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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#include "Kyoto/IObjectStore.hpp"
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@ -3,7 +3,7 @@
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#include "types.h"
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#include "MetroidPrime/CParticleData.hpp"
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#include "Kyoto/Animation/CParticleData.hpp"
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class CEffectComponent {
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private:
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@ -3,8 +3,8 @@
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#include "types.h"
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#include "MetroidPrime/CCharAnimTime.hpp"
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#include "MetroidPrime/CParticleData.hpp"
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#include "Kyoto/Animation/CCharAnimTime.hpp"
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#include "Kyoto/Animation/CParticleData.hpp"
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#include "rstl/string.hpp"
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@ -5,8 +5,10 @@
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#include "rstl/string.hpp"
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class CInputStream;
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class CPrimitive {
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public:
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CPrimitive(CInputStream& in);
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CAssetId GetAnimResId() const { return x0_animId; }
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private:
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@ -4,8 +4,7 @@
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CQuaternion.hpp"
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// TODO: wrong module?
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#include "MetroidPrime/CCharAnimTime.hpp"
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#include "Kyoto/Animation/CCharAnimTime.hpp"
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#include "rstl/string.hpp"
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@ -6,13 +6,13 @@
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#include "MetroidPrime/ActorCommon.hpp"
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#include "MetroidPrime/CAdditiveAnimPlayback.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "MetroidPrime/CCharAnimTime.hpp"
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#include "MetroidPrime/CCharacterInfo.hpp"
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#include "Kyoto/Animation/CCharacterInfo.hpp"
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#include "MetroidPrime/CHierarchyPoseBuilder.hpp"
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#include "MetroidPrime/CPOINode.hpp"
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#include "Kyoto/Animation/CPOINode.hpp"
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#include "MetroidPrime/CParticleDatabase.hpp"
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#include "MetroidPrime/CPoseAsTransforms.hpp"
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#include "Kyoto/Animation/CCharAnimTime.hpp"
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#include "Kyoto/Animation/CSkinnedModel.hpp"
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#include "Kyoto/TToken.hpp"
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@ -1,7 +1,7 @@
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#ifndef _CPARTICLEGENINFO
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#define _CPARTICLEGENINFO
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#include "MetroidPrime/CParticleData.hpp"
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#include "Kyoto/Animation/CParticleData.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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@ -4,10 +4,10 @@
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#include "MetroidPrime/CActor.hpp"
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#include "MetroidPrime/CAnimData.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "MetroidPrime/CCharAnimTime.hpp"
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#include "MetroidPrime/CPhysicsActor.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "Kyoto/Animation/CCharAnimTime.hpp"
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#include "Kyoto/Animation/CPASAnimParmData.hpp"
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#include "Kyoto/Animation/CPASDatabase.hpp"
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@ -123,7 +123,8 @@ void CBSAttack::UpdatePhysicsActor(CBodyController& bc, float dt) {
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const float dur = x30_alignTargetPosTime - x2c_alignTargetPosStartTime;
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CVector3f deltaMod = (dur > 0.f) ? (delta * (dt / dur)) : delta;
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CVector3f impulse = act->GetMoveToORImpulseWR(act->GetTransform().TransposeRotate(deltaMod), dt);
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CVector3f impulse =
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act->GetMoveToORImpulseWR(act->GetTransform().TransposeRotate(deltaMod), dt);
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act->ApplyImpulseWR(impulse, CAxisAngle::Identity());
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}
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}
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@ -3,7 +3,7 @@
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#include "MetroidPrime/CCollisionActorManager.hpp"
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#include "MetroidPrime/CGameCollision.hpp"
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#include "MetroidPrime/CHealthInfo.hpp"
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#include "MetroidPrime/CPOINode.hpp"
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#include "Kyoto/Animation/CPOINode.hpp"
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#include "MetroidPrime/CRumbleManager.hpp"
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#include "MetroidPrime/Player/CPlayer.hpp"
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#include "MetroidPrime/Weapons/CBeamProjectile.hpp"
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