Match and link CCollisionInfo

This commit is contained in:
Phillip Stephens 2022-10-06 21:23:10 -07:00
parent 799ce41ad0
commit dbaf1f40ca
10 changed files with 163 additions and 20 deletions

View File

@ -458,8 +458,8 @@ lbl_802D5ADC:
/* 802D5B6C 002D2ACC 38 21 01 A0 */ addi r1, r1, 0x1a0 /* 802D5B6C 002D2ACC 38 21 01 A0 */ addi r1, r1, 0x1a0
/* 802D5B70 002D2AD0 4E 80 00 20 */ blr /* 802D5B70 002D2AD0 4E 80 00 20 */ blr
.global AABoxIntersectsBox__6COBBoxFRC6CAABox .global AABoxIntersectsBox__6COBBoxCFRC6CAABox
AABoxIntersectsBox__6COBBoxFRC6CAABox: AABoxIntersectsBox__6COBBoxCFRC6CAABox:
/* 802D5B74 002D2AD4 94 21 FF B0 */ stwu r1, -0x50(r1) /* 802D5B74 002D2AD4 94 21 FF B0 */ stwu r1, -0x50(r1)
/* 802D5B78 002D2AD8 7C 08 02 A6 */ mflr r0 /* 802D5B78 002D2AD8 7C 08 02 A6 */ mflr r0
/* 802D5B7C 002D2ADC 3C A0 80 5A */ lis r5, sIdentity__12CTransform4f@ha /* 802D5B7C 002D2ADC 3C A0 80 5A */ lis r5, sIdentity__12CTransform4f@ha
@ -785,4 +785,3 @@ lbl_805AE268:
# ROM: 0x3FAB08 # ROM: 0x3FAB08
.float -1.0 .float -1.0
.4byte 0 .4byte 0

View File

@ -408,7 +408,7 @@ lbl_801979D8:
lbl_80197A00: lbl_80197A00:
/* 80197A00 00194960 38 61 01 F8 */ addi r3, r1, 0x1f8 /* 80197A00 00194960 38 61 01 F8 */ addi r3, r1, 0x1f8
/* 80197A04 00194964 38 81 00 88 */ addi r4, r1, 0x88 /* 80197A04 00194964 38 81 00 88 */ addi r4, r1, 0x88
/* 80197A08 00194968 48 13 E1 6D */ bl AABoxIntersectsBox__6COBBoxFRC6CAABox /* 80197A08 00194968 48 13 E1 6D */ bl AABoxIntersectsBox__6COBBoxCFRC6CAABox
/* 80197A0C 0019496C 54 60 06 3F */ clrlwi. r0, r3, 0x18 /* 80197A0C 0019496C 54 60 06 3F */ clrlwi. r0, r3, 0x18
/* 80197A10 00194970 41 82 02 A8 */ beq lbl_80197CB8 /* 80197A10 00194970 41 82 02 A8 */ beq lbl_80197CB8
/* 80197A14 00194974 38 61 01 08 */ addi r3, r1, 0x108 /* 80197A14 00194974 38 61 01 08 */ addi r3, r1, 0x108

View File

@ -30,6 +30,7 @@ COMPLETE_OBJECTS = [
"Weapons/IWeaponRenderer", "Weapons/IWeaponRenderer",
"Collision/CMaterialList", "Collision/CMaterialList",
"Collision/CMaterialFilter", "Collision/CMaterialFilter",
"Collision/CCollisionInfo",
"Collision/CMRay", "Collision/CMRay",
"Kyoto/Basics/CStopwatch", "Kyoto/Basics/CStopwatch",
"Kyoto/Basics/COsContextDolphin", "Kyoto/Basics/COsContextDolphin",

View File

@ -5,7 +5,6 @@
#include "Collision/CMaterialList.hpp" #include "Collision/CMaterialList.hpp"
#include "Kyoto/Math/CUnitVector3f.hpp"
#include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Math/CVector3f.hpp"
class CAABox; class CAABox;
@ -17,16 +16,36 @@ public:
kI_Valid, kI_Valid,
}; };
enum ESwapMaterials { enum ESwapMaterials {
// TODO kSM_Swap
}; };
CCollisionInfo(EInvalid valid = kI_Invalid); CCollisionInfo(EInvalid valid = kI_Invalid);
CCollisionInfo(const CVector3f&, const CMaterialList&, const CMaterialList&, const CVector3f&); CCollisionInfo(const CVector3f& point, const CMaterialList& leftMat, const CMaterialList& rightMat, const CVector3f& normal);
CCollisionInfo(const CVector3f&, const CMaterialList&, const CMaterialList&, const CVector3f&, CCollisionInfo(const CVector3f& point, const CMaterialList& leftMat, const CMaterialList& rightMat, const CVector3f& leftNormal,
const CVector3f&); const CVector3f& rightNormal);
CCollisionInfo(const CAABox&, const CMaterialList&, const CMaterialList&, const CVector3f&, CCollisionInfo(const CAABox& aabox, const CMaterialList& leftMat, const CMaterialList& rightMat, const CVector3f& leftNormal,
const CVector3f&); const CVector3f& rightNormal);
CCollisionInfo(const CCollisionInfo&, ESwapMaterials); CCollisionInfo(const CCollisionInfo& other, ESwapMaterials swap)
: x0_point(other.x0_point)
, xc_extentX(other.xc_extentX)
, x18_extentY(other.x18_extentY)
, x24_extentZ(other.x24_extentZ)
, x30_valid(other.x30_valid)
, x31_hasExtents(other.x31_hasExtents)
, x38_materialLeft(other.x40_materialRight)
, x40_materialRight(other.x38_materialLeft)
, x48_normalLeft(other.x54_normalRight)
, x54_normalRight(other.x48_normalLeft) {}
CCollisionInfo GetSwapped() const;
bool IsValid() const { return x30_valid; }
const CMaterialList& GetMaterialLeft() const { return x38_materialLeft; }
const CMaterialList& GetMaterialRight() const { return x40_materialRight; }
CVector3f GetExtreme() const;
void Swap();
const CVector3f& GetNormalLeft() const { return x48_normalLeft; }
const CVector3f& GetNormalRight() const { return x54_normalRight; }
const CVector3f& GetPoint() const { return x0_point; }
private: private:
CVector3f x0_point; CVector3f x0_point;
@ -37,8 +56,8 @@ private:
bool x31_hasExtents; bool x31_hasExtents;
CMaterialList x38_materialLeft; CMaterialList x38_materialLeft;
CMaterialList x40_materialRight; CMaterialList x40_materialRight;
CUnitVector3f x48_normalLeft; CVector3f x48_normalLeft;
CUnitVector3f x54_normalRight; CVector3f x54_normalRight;
}; };
CHECK_SIZEOF(CCollisionInfo, 0x60) CHECK_SIZEOF(CCollisionInfo, 0x60)

View File

@ -0,0 +1,27 @@
#ifndef __COBBOX_HPP__
#define __COBBOX_HPP__
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
class CInputStream;
class CMRay;
class COBBox {
public:
COBBox(const CTransform4f& xf, const CVector3f& extents);
COBBox(CInputStream& in);
CAABox CalculateAABox(const CTransform4f& xf) const;
static COBBox FromAABox(const CAABox& box, const CTransform4f& xf);
bool LineIntersectsBox(const CMRay& ray, float& penetration) const;
bool AABoxIntersectsBox(const CAABox& box) const;
bool OBBIntersectsBox(const COBBox& box) const;
private:
CTransform4f mTransform;
CVector3f mExtents;
};
#endif // __COBBOX_HPP__

View File

@ -19,7 +19,7 @@ public:
CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos) CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos)
: m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {} : m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {}
CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32); CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
CTransform4f(const CInputStream& in); CTransform4f(CInputStream& in);
CTransform4f(const CMatrix3f& rotation, const CVector3f& translation); CTransform4f(const CMatrix3f& rotation, const CVector3f& translation);
CTransform4f(const CTransform4f& other); CTransform4f(const CTransform4f& other);
CTransform4f& operator=(const CTransform4f& other); CTransform4f& operator=(const CTransform4f& other);

View File

@ -164,10 +164,7 @@ inline CVector3f operator/(const CVector3f& vec, f32 f) {
return CVector3f(x, y, z); return CVector3f(x, y, z);
} }
inline CVector3f operator-(const CVector3f& vec) { inline CVector3f operator-(const CVector3f& vec) {
f32 x = -vec.GetX(); return CVector3f(-vec.GetX(), -vec.GetY(), -vec.GetZ());
f32 y = -vec.GetY();
f32 z = -vec.GetZ();
return CVector3f(x, y, z);
} }
#endif // __CVECTOR3F_HPP__ #endif // __CVECTOR3F_HPP__

View File

@ -407,7 +407,7 @@ GUISYS :=\
COLLISION :=\ COLLISION :=\
$(BUILD_DIR)/asm/Collision/CCollidableAABox.o\ $(BUILD_DIR)/asm/Collision/CCollidableAABox.o\
$(BUILD_DIR)/asm/Collision/CCollidableCollisionSurface.o\ $(BUILD_DIR)/asm/Collision/CCollidableCollisionSurface.o\
$(BUILD_DIR)/asm/Collision/CCollisionInfo.o\ $(BUILD_DIR)/src/Collision/CCollisionInfo.o\
$(BUILD_DIR)/asm/Collision/InternalColliders.o\ $(BUILD_DIR)/asm/Collision/InternalColliders.o\
$(BUILD_DIR)/asm/Collision/CCollisionPrimitive.o\ $(BUILD_DIR)/asm/Collision/CCollisionPrimitive.o\
$(BUILD_DIR)/src/Collision/CMaterialList.o\ $(BUILD_DIR)/src/Collision/CMaterialList.o\

View File

@ -0,0 +1,70 @@
#include "Collision/CCollisionInfo.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "rstl/algorithm.hpp"
CCollisionInfo::CCollisionInfo(const CVector3f& point, const CMaterialList& rightMat,
const CMaterialList& leftMat, const CVector3f& normal)
: x0_point(point)
, xc_extentX(CVector3f::Zero())
, x18_extentY(CVector3f::Zero())
, x24_extentZ(CVector3f::Zero())
, x30_valid(true)
, x31_hasExtents(false)
, x38_materialLeft(leftMat)
, x40_materialRight(rightMat)
, x48_normalLeft(normal)
, x54_normalRight(-normal) {}
CCollisionInfo::CCollisionInfo(const CVector3f& point, const CMaterialList& rightMat,
const CMaterialList& leftMat, const CVector3f& leftNormal,
const CVector3f& rightNormal)
: x0_point(point)
, xc_extentX(CVector3f::Zero())
, x18_extentY(CVector3f::Zero())
, x24_extentZ(CVector3f::Zero())
, x30_valid(true)
, x31_hasExtents(false)
, x38_materialLeft(leftMat)
, x40_materialRight(rightMat)
, x48_normalLeft(leftNormal)
, x54_normalRight(rightNormal) {}
CCollisionInfo::CCollisionInfo(const CAABox& aabox, const CMaterialList& rightMat,
const CMaterialList& leftMat, const CVector3f& leftNormal,
const CVector3f& rightNormal)
: x0_point(aabox.GetMinPoint())
, xc_extentX(aabox.GetMaxPoint().GetX() - aabox.GetMinPoint().GetX(), 0.f, 0.f)
, x18_extentY(0.f, aabox.GetMaxPoint().GetY() - aabox.GetMinPoint().GetY(), 0.f)
, x24_extentZ(0.f, 0.f, aabox.GetMaxPoint().GetZ() - aabox.GetMinPoint().GetZ())
, x30_valid(true)
, x31_hasExtents(true)
, x38_materialLeft(leftMat)
, x40_materialRight(rightMat)
, x48_normalLeft(leftNormal)
, x54_normalRight(rightNormal) {}
CCollisionInfo CCollisionInfo::GetSwapped() const { return CCollisionInfo(*this, kSM_Swap); }
CCollisionInfo::CCollisionInfo(EInvalid invalid)
: x0_point(0.f, 0.f, 0.f)
, xc_extentX(0.f, 0.f, 0.f)
, x18_extentY(0.f, 0.f, 0.f)
, x24_extentZ(0.f, 0.f, 0.f)
, x30_valid(false)
, x31_hasExtents(false)
, x38_materialLeft(CMaterialList())
, x40_materialRight(CMaterialList())
, x48_normalLeft(0.f, 0.f, 0.f)
, x54_normalRight(0.f, 0.f, 0.f) {}
CVector3f CCollisionInfo::GetExtreme() const {
return x0_point + xc_extentX + x18_extentY + x24_extentZ;
}
void CCollisionInfo::Swap() {
x48_normalLeft = -x48_normalLeft;
x54_normalRight = -x54_normalRight;
rstl::swap(x38_materialLeft, x40_materialRight);
}

30
src/Collision/COBBox.cpp Normal file
View File

@ -0,0 +1,30 @@
#include "Collision/COBBox.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
COBBox::COBBox(const CTransform4f& xf, const CVector3f& extents)
: mTransform(xf), mExtents(extents) {}
COBBox::COBBox(CInputStream& in) : mTransform(in), mExtents(in) {}
CAABox COBBox::CalculateAABox(const CTransform4f& xf) const {
}
COBBox COBBox::FromAABox(const CAABox& box, const CTransform4f& xf) {
CVector3f center = box.GetCenterPoint();
CVector3f extents = box.GetMaxPoint() - center;
CTransform4f final = xf * CTransform4f::Translate(center);
return COBBox(final, extents);
}
bool COBBox::LineIntersectsBox(const CMRay& ray, float& penetration) const {
}
bool COBBox::AABoxIntersectsBox(const CAABox& box) const {
return OBBIntersectsBox(FromAABox(box, CTransform4f::Identity()));
}
bool COBBox::OBBIntersectsBox(const COBBox& box) const {
return false;
}