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29
include/MetroidPrime/ScriptObjects/CScriptSpawnPoint.hpp
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29
include/MetroidPrime/ScriptObjects/CScriptSpawnPoint.hpp
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#ifndef _CSCRIPTSPAWNPOINT
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#define _CSCRIPTSPAWNPOINT
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#include "MetroidPrime/CEntity.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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class CScriptSpawnPoint : public CEntity {
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CTransform4f x34_xf;
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rstl::reserved_vector< int, int(CPlayerState::kIT_Max) > x64_itemCounts;
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bool x10c_24_firstSpawn : 1;
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bool x10c_25_morphed : 1;
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public:
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CScriptSpawnPoint(TUniqueId, const rstl::string& name, const CEntityInfo& info,
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const CTransform4f& xf,
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const rstl::reserved_vector< int, int(CPlayerState::kIT_Max) >& itemCounts,
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bool, bool, bool);
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~CScriptSpawnPoint();
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const CTransform4f& GetTransform() const;
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int GetPowerup(const CPlayerState::EItemType&) const;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Accept(IVisitor&);
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};
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#endif // _CSCRIPTSPAWNPOINT
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