mirror of https://github.com/PrimeDecomp/prime.git
Match and link CAxisAngle
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@ -24,6 +24,7 @@ args = parser.parse_args()
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# Completed c/cpp files to link
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COMPLETE_OBJECTS = [
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"MetroTRK/mslsupp",
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"MetroidPrime/CAxisAngle",
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"MetroidPrime/CEntity",
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"MetroidPrime/TCastTo",
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"MetroidPrime/UserNames",
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@ -5,7 +5,8 @@
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#include <dolphin/gx/GXEnum.h>
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#include "MetaRender/Renderer.hpp"
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#include "MetaRender/IRenderer.hpp"
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#include "Weapons/IWeaponRenderer.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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@ -19,7 +20,7 @@
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class CSkinnedModel;
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class CModel;
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class CCubeRenderer {
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class CCubeRenderer : public IRenderer, public IWeaponRenderer {
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public:
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virtual ~CCubeRenderer();
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// TODO types
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@ -5,22 +5,34 @@
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#include <math.h>
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Math/CUnitVector3f.hpp"
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class CAxisAngle {
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static const CAxisAngle sIdentity;
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friend CAxisAngle operator+(const CAxisAngle&, const CAxisAngle&);
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friend CAxisAngle operator*(const CAxisAngle&, const float&);
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friend CAxisAngle operator*(const float&, const CAxisAngle&);
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public:
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CAxisAngle(f32 x, f32 y, f32 z) : mVector(x, y, z) {}
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CAxisAngle() : mVector(CVector3f::Zero()) {}
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explicit CAxisAngle(const CVector3f& vec);
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explicit CAxisAngle(const CUnitVector3f& vec, float);
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CAxisAngle(f32 x, f32 y, f32 z) : mVector(x, y, z) {}
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void FromVector(const CVector3f& angle);
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static const CAxisAngle& Identity();
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float GetAngle() const;
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const CVector3f& GetVector() const;
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const CAxisAngle& operator*=(const float& rhs);
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const CAxisAngle& operator+=(const CAxisAngle& rhs);
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private:
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CVector3f mVector;
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};
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CAxisAngle operator+(const CAxisAngle& lhs, const CAxisAngle& rhs);
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CAxisAngle operator*(const CAxisAngle& lhs,const float& rhs);
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CAxisAngle operator*(const float& rhs, const CAxisAngle& lhs);
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CHECK_SIZEOF(CAxisAngle, 0xc)
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#endif
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@ -9,7 +9,7 @@ METROIDPRIME :=\
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$(BUILD_DIR)/asm/MetroidPrime/Cameras/CFirstPersonCamera.o\
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$(BUILD_DIR)/asm/MetroidPrime/CObjectList.o\
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$(BUILD_DIR)/asm/MetroidPrime/Player/CPlayer.o\
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$(BUILD_DIR)/asm/MetroidPrime/CAxisAngle.o\
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$(BUILD_DIR)/src/MetroidPrime/CAxisAngle.o\
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$(BUILD_DIR)/asm/MetroidPrime/CEulerAngles.o\
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$(BUILD_DIR)/asm/MetroidPrime/CFrontEndUI.o\
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$(BUILD_DIR)/asm/MetroidPrime/CInputGenerator.o\
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@ -0,0 +1,49 @@
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#include "MetroidPrime/CAxisAngle.hpp"
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const CAxisAngle CAxisAngle::sIdentity;
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CAxisAngle::CAxisAngle(const CVector3f& vec) : mVector(vec) {}
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CAxisAngle::CAxisAngle(const CUnitVector3f& vec, float angle) : mVector(vec * angle) {}
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void CAxisAngle::FromVector(const CVector3f& axis) {
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mVector = axis;
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}
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const CAxisAngle& CAxisAngle::Identity() {
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return sIdentity;
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}
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const CVector3f& CAxisAngle::GetVector() const {
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return mVector;
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}
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float CAxisAngle::GetAngle() const {
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return mVector.Magnitude();
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}
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const CAxisAngle& CAxisAngle::operator*=(const float& rhs) {
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mVector *= rhs;
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return *this;
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}
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const CAxisAngle& CAxisAngle::operator+=(const CAxisAngle& rhs) {
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mVector += rhs.mVector;
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return *this;
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}
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CAxisAngle operator*(const CAxisAngle& lhs,const float& rhs) {
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CAxisAngle angle;
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angle.mVector = lhs.mVector * rhs;
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return angle;
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}
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CAxisAngle operator*(const float& lhs, const CAxisAngle& rhs) {
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CAxisAngle angle;
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angle.mVector = lhs * rhs.mVector;
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return angle;
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}
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CAxisAngle operator+(const CAxisAngle& lhs, const CAxisAngle& rhs) {
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CAxisAngle angle = lhs;
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angle.mVector = lhs.mVector + rhs.mVector;
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return angle;
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}
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