CScriptSpecialFunction progress & symbol updates

Former-commit-id: 84d590be2f
This commit is contained in:
2022-10-04 20:16:03 -04:00
parent c8528fc2ee
commit e7ecda7a36
20 changed files with 234 additions and 152 deletions

View File

@@ -6,11 +6,29 @@
#include "rstl/reserved_vector.hpp"
#include "rstl/vector.hpp"
enum ERumbleFxId {
kRFX_Zero = 0,
kRFX_One = 1,
kRFX_CameraShake = 6,
kRFX_EscapeSequenceShake = 7,
kRFX_PlayerBump = 11,
kRFX_PlayerGunCharge = 12,
kRFX_PlayerMissileFire = 13,
kRFX_PlayerGrappleFire = 14,
kRFX_PlayerLand = 15,
kRFX_PlayerGrappleSwoosh = 17,
kRFX_IntroBossProjectile = 19,
kRFX_Twenty = 20,
kRFX_TwentyOne = 21,
kRFX_TwentyTwo = 22,
kRFX_TwentyThree = 23
};
enum ERumblePriority {
kRP_None,
kRP_One,
kRP_Two,
kRP_Three,
kRP_None = 0,
kRP_One = 1,
kRP_Two = 2,
kRP_Three = 3,
};
struct SAdsrData {