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CScriptSpecialFunction progress & symbol updates
Former-commit-id: 84d590be2f
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@@ -6,11 +6,29 @@
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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enum ERumbleFxId {
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kRFX_Zero = 0,
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kRFX_One = 1,
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kRFX_CameraShake = 6,
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kRFX_EscapeSequenceShake = 7,
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kRFX_PlayerBump = 11,
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kRFX_PlayerGunCharge = 12,
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kRFX_PlayerMissileFire = 13,
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kRFX_PlayerGrappleFire = 14,
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kRFX_PlayerLand = 15,
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kRFX_PlayerGrappleSwoosh = 17,
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kRFX_IntroBossProjectile = 19,
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kRFX_Twenty = 20,
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kRFX_TwentyOne = 21,
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kRFX_TwentyTwo = 22,
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kRFX_TwentyThree = 23
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};
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enum ERumblePriority {
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kRP_None,
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kRP_One,
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kRP_Two,
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kRP_Three,
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kRP_None = 0,
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kRP_One = 1,
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kRP_Two = 2,
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kRP_Three = 3,
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};
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struct SAdsrData {
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