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CScriptSpecialFunction progress & symbol updates
Former-commit-id: 84d590be2f
This commit is contained in:
@@ -41,23 +41,22 @@ private:
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static bool mManagerInstalled;
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};
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// TODO where?
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enum EFlowState {
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kFS_None,
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kFS_WinBad,
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kFS_WinGood,
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kFS_WinBest,
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kFS_LoseGame,
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kFS_Default,
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kFS_StateSetter,
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kFS_PreFrontEnd,
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kFS_FrontEnd,
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kFS_Game,
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kFS_GameExit,
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};
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class CMain {
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public:
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enum ERestartMode {
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kRM_None,
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kRM_WinBad,
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kRM_WinGood,
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kRM_WinBest,
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kRM_LoseGame,
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kRM_Default,
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kRM_StateSetter,
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kRM_PreFrontEnd,
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kRM_FrontEnd,
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kRM_Game,
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kRM_GameExit,
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};
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CMain();
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~CMain();
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@@ -78,7 +77,7 @@ public:
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bool CheckTerminate();
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bool CheckReset();
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void OpenWindow();
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void SetFlowState(EFlowState s) { x12c_flowState = s; }
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void SetRestartMode(ERestartMode s) { x12c_restartMode = s; }
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void SetMaxSpeed(bool v) {
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// ?
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@@ -109,7 +108,7 @@ private:
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f32 x120_;
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f32 x124_;
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CGameGlobalObjects* x128_gameGlobalObjects;
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EFlowState x12c_flowState;
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ERestartMode x12c_restartMode;
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rstl::reserved_vector< uint, 10 > x130_frameTimes;
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int x15c_frameTimeIdx;
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bool x160_24_finished : 1;
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