mirror of https://github.com/PrimeDecomp/prime.git
parent
a59060f699
commit
e9cef16ff2
|
@ -222,7 +222,7 @@ LIBS = [
|
|||
["MetroidPrime/Player/CFidget", True],
|
||||
"MetroidPrime/Enemies/CSpankWeed",
|
||||
"MetroidPrime/Enemies/CParasite",
|
||||
"MetroidPrime/Player/CSamusFaceReflection",
|
||||
["MetroidPrime/Player/CSamusFaceReflection", False],
|
||||
["MetroidPrime/ScriptObjects/CScriptPlayerHint", True],
|
||||
"MetroidPrime/Enemies/CRipper",
|
||||
"MetroidPrime/Cameras/CCameraShakeData",
|
||||
|
|
|
@ -149,6 +149,7 @@ public:
|
|||
static const CTransform4f& GetModelMatrix() { return mModelMatrix; }
|
||||
static void SetViewPointMatrix(const CTransform4f&);
|
||||
static void SetBrightness(float b) { mBrightness = b; }
|
||||
static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar);
|
||||
|
||||
static float GetSecondsMod900();
|
||||
static void SetExternalTimeProvider(CTimeProvider* provider);
|
||||
|
|
|
@ -102,8 +102,8 @@ public:
|
|||
static CModelFlags Normal() { return CModelFlags(kT_Opaque, 1.f); }
|
||||
static CModelFlags AlphaBlended(float alpha) { return CModelFlags(kT_Blend, alpha); }
|
||||
static CModelFlags AlphaBlended(const CColor& color) { return CModelFlags(kT_Blend, color); }
|
||||
static CModelFlags Additive(float f);
|
||||
static CModelFlags Additive(const CColor& color);
|
||||
static CModelFlags Additive(float f) { return CModelFlags(CModelFlags::kT_Additive, f); }
|
||||
static CModelFlags Additive(const CColor& color) { return CModelFlags(CModelFlags::kT_Additive, color); }
|
||||
static CModelFlags AdditiveRGB(const CColor& color);
|
||||
static CModelFlags ColorModulate(const CColor& color);
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@ public:
|
|||
inline const CVector3f& GetRow(EDimY dim) const { return m1; }
|
||||
inline const CVector3f& GetRow(EDimZ dim) const { return m2; }
|
||||
|
||||
inline CVector3f GetColumn(EDimY dim) const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); }
|
||||
|
||||
private:
|
||||
// TODO maybe individual floats
|
||||
CVector3f m0;
|
||||
|
|
|
@ -36,7 +36,7 @@ public:
|
|||
static CQuaternion LookAt(const CUnitVector3f&, const CUnitVector3f&, const CRelAngle&);
|
||||
// normalize_angle__Ff
|
||||
// IsValidQuaternion__11CQuaternionCFf
|
||||
// SlerpLocal__11CQuaternionFRC11CQuaternionRC11CQuaternionf
|
||||
static CQuaternion SlerpLocal(const CQuaternion& from, const CQuaternion& to, float t);
|
||||
// AngleFrom__11CQuaternionCFRC11CQuaternion
|
||||
// BuildEquivalent__11CQuaternionCFv
|
||||
// BuildNormalized__11CQuaternionCFv
|
||||
|
|
|
@ -28,8 +28,10 @@ public:
|
|||
bool BuildAreaLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& bounds);
|
||||
void BuildDynamicLightList(const CStateManager& mgr, const CAABox& bounds);
|
||||
void BuildFakeLightList(const rstl::vector<CLight>&, const CColor&);
|
||||
void BuildFaceLightList(const CStateManager& mgr, const CGameArea& area, const CAABox& aabb);
|
||||
|
||||
void ActivateLights() const;
|
||||
uint GetActiveLightCount() const;
|
||||
|
||||
bool GetNeedsRelight() const { return x298_24_dirty == TRUE; }
|
||||
bool HasShadowLight() const { return x29c_shadowLightArrIdx != -1; }
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
, x18_defaultAnim(defaultAnim) {}
|
||||
|
||||
// name?
|
||||
static int kDefaultCharIdx;
|
||||
static const int kDefaultCharIdx;
|
||||
};
|
||||
CHECK_SIZEOF(CAnimRes, 0x1c)
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
|
||||
#include "MetroidPrime/TGameTypes.hpp"
|
||||
|
||||
#include "Kyoto/Animation/IAnimReader.hpp"
|
||||
#include "Kyoto/Graphics/CColor.hpp"
|
||||
#include "Kyoto/Math/CTransform4f.hpp"
|
||||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
|
@ -24,6 +25,7 @@ class CModel;
|
|||
class CModelFlags;
|
||||
class CStateManager;
|
||||
class CSkinnedModel;
|
||||
class CRandom16;
|
||||
|
||||
// TODO move
|
||||
#include "Kyoto/Math/CQuaternion.hpp"
|
||||
|
@ -76,12 +78,12 @@ public:
|
|||
const CModelFlags& flags) const;
|
||||
void Render(const CStateManager&, const CTransform4f&, const CActorLights*,
|
||||
const CModelFlags&) const;
|
||||
void Render(EWhichModel, const CTransform4f&, const CActorLights*,
|
||||
const CModelFlags&) const;
|
||||
void Render(EWhichModel, const CTransform4f&, const CActorLights*, const CModelFlags&) const;
|
||||
void FlatDraw(EWhichModel which, const CTransform4f& xf, bool unsortedOnly,
|
||||
const CModelFlags& flags) const;
|
||||
CSkinnedModel& PickAnimatedModel(EWhichModel which) const;
|
||||
void Touch(const CStateManager& mgr, int) const;
|
||||
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16& rand, bool advTree);
|
||||
|
||||
const CAnimData* GetAnimationData() const { return xc_animData.get(); }
|
||||
CAnimData* AnimationData() { return xc_animData.get(); }
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef _CSAMUSFACEREFLECTION
|
||||
#define _CSAMUSFACEREFLECTION
|
||||
|
||||
#include "MetroidPrime/CModelData.hpp"
|
||||
|
||||
#include "Kyoto/Math/CQuaternion.hpp"
|
||||
#include "Kyoto/Math/CVector3f.hpp"
|
||||
|
||||
#include "rstl/single_ptr.hpp"
|
||||
|
||||
class CStateManager;
|
||||
class CRandom16;
|
||||
class CActorLights;
|
||||
|
||||
class CSamusFaceReflection {
|
||||
|
||||
public:
|
||||
explicit CSamusFaceReflection(const CStateManager& stateMgr);
|
||||
void PreDraw(const CStateManager& stateMgr);
|
||||
void Draw(const CStateManager& stateMgr) const;
|
||||
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
|
||||
|
||||
private:
|
||||
CModelData x0_modelData;
|
||||
rstl::single_ptr< CActorLights > x4c_lights;
|
||||
CQuaternion x50_lookRot;
|
||||
CVector3f x60_lookDir;
|
||||
int x6c_;
|
||||
bool x70_hidden;
|
||||
};
|
||||
|
||||
|
||||
#endif // _CSAMUSFACEREFLECTION
|
|
@ -142,6 +142,13 @@ public:
|
|||
const CColor& GetCreditsTextFontColor() const { return x300_; }
|
||||
const CColor& GetCreditsTextBorderColor() const { return x304_; }
|
||||
|
||||
|
||||
static float FaceReflectionDistanceDebugValueToActualValue(float v);
|
||||
static float FaceReflectionHeightDebugValueToActualValue(float v);
|
||||
static float FaceReflectionAspectDebugValueToActualValue(float v);
|
||||
static float FaceReflectionOrthoWidthDebugValueToActualValue(float v);
|
||||
static float FaceReflectionOrthoHeightDebugValueToActualValue(float v);
|
||||
|
||||
private:
|
||||
bool x4_;
|
||||
float x8_mapAlphaInterp;
|
||||
|
@ -217,11 +224,11 @@ private:
|
|||
bool x130_noAbsoluteFreeLookSfxPitch;
|
||||
float x134_;
|
||||
float x138_;
|
||||
uint x13c_faceReflectionOrthoWidth;
|
||||
uint x140_faceReflectionOrthoHeight;
|
||||
uint x144_faceReflectionDistance;
|
||||
uint x148_faceReflectionHeight;
|
||||
uint x14c_faceReflectionAspect;
|
||||
float x13c_faceReflectionOrthoWidth;
|
||||
float x140_faceReflectionOrthoHeight;
|
||||
float x144_faceReflectionDistance;
|
||||
float x148_faceReflectionHeight;
|
||||
float x14c_faceReflectionAspect;
|
||||
rstl::string x150_;
|
||||
rstl::string x160_;
|
||||
rstl::string x170_;
|
||||
|
|
|
@ -0,0 +1,149 @@
|
|||
#include "MetroidPrime/Player/CSamusFaceReflection.hpp"
|
||||
|
||||
#include "MetroidPrime/CActorLights.hpp"
|
||||
#include "MetroidPrime/CAnimData.hpp"
|
||||
#include "MetroidPrime/CAnimPlaybackParms.hpp"
|
||||
#include "MetroidPrime/CAnimRes.hpp"
|
||||
#include "MetroidPrime/CStateManager.hpp"
|
||||
#include "MetroidPrime/CWorld.hpp"
|
||||
#include "MetroidPrime/Cameras/CCameraManager.hpp"
|
||||
#include "MetroidPrime/Cameras/CFirstPersonCamera.hpp"
|
||||
#include "MetroidPrime/Player/CPlayer.hpp"
|
||||
#include "MetroidPrime/TCastTo.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakGui.hpp"
|
||||
#include "MetroidPrime/Tweaks/CTweakPlayer.hpp"
|
||||
|
||||
|
||||
#include "Kyoto/CResFactory.hpp"
|
||||
#include "Kyoto/Graphics/CGraphics.hpp"
|
||||
#include "Kyoto/Graphics/CModelFlags.hpp"
|
||||
#include "Kyoto/Math/CRelAngle.hpp"
|
||||
|
||||
|
||||
static const CTransform4f PreXf =
|
||||
CTransform4f::Scale(0.3f) * CTransform4f::Translate(CVector3f(0.f, 0.5f, 0.f));
|
||||
|
||||
CSamusFaceReflection::CSamusFaceReflection(const CStateManager& stateMgr)
|
||||
: x0_modelData(CModelData(CAnimRes(gpResourceFactory->GetResourceIdByName("ACS_SamusFace")->id,
|
||||
CAnimRes::kDefaultCharIdx, CVector3f(1.f, 1.f, 1.f), 0, true)))
|
||||
, x4c_lights(new CActorLights(8, CVector3f::Zero(), 4, 4, 0.1f, false, false, false))
|
||||
, x50_lookRot(CQuaternion::NoRotation())
|
||||
, x60_lookDir(CVector3f::Forward())
|
||||
, x6c_(0)
|
||||
, x70_hidden(true) {
|
||||
|
||||
CAnimPlaybackParms parms(0, -1, 1.f, true);
|
||||
x0_modelData.AnimationData()->SetAnimation(parms, false);
|
||||
}
|
||||
|
||||
void CSamusFaceReflection::Update(float dt, const CStateManager& mgr, CRandom16& rand) {
|
||||
if (const CFirstPersonCamera* fpCam =
|
||||
TCastToConstPtr< CFirstPersonCamera >(mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
|
||||
CVector3f camTrans = fpCam->GetTranslation();
|
||||
x0_modelData.AdvanceAnimationIgnoreParticles(dt, rand, true);
|
||||
x4c_lights->SetFindShadowLight(false);
|
||||
TAreaId areaId = mgr.GetPlayer()->GetCurrentAreaId();
|
||||
if (areaId == kInvalidAreaId)
|
||||
return;
|
||||
|
||||
CAABox aabb(
|
||||
CVector3f(camTrans.GetX() - 0.125f, camTrans.GetY() - 0.125f, camTrans.GetZ() - 0.125f),
|
||||
CVector3f(camTrans.GetX() + 0.125f, camTrans.GetY() + 0.125f, camTrans.GetZ() + 0.125f));
|
||||
|
||||
const CGameArea& area = mgr.GetWorld()->GetAreaAlways(areaId);
|
||||
x4c_lights->BuildFaceLightList(mgr, area, aabb);
|
||||
|
||||
CMatrix3f matrix = fpCam->GetTransform().BuildMatrix3f();
|
||||
CUnitVector3f lookDir(matrix.GetColumn(kDY));
|
||||
|
||||
CQuaternion xfLook1 = CQuaternion::LookAt(CUnitVector3f(lookDir), CUnitVector3f::Forward(),
|
||||
CRelAngle::FromRadians(M_2PIF));
|
||||
CQuaternion xfLook2 = CQuaternion::LookAt(
|
||||
CUnitVector3f::Forward(), xfLook1.Transform(x60_lookDir), CRelAngle::FromRadians(M_2PIF));
|
||||
xfLook2 = xfLook2 * xfLook2;
|
||||
|
||||
CVector3f lookCenter = xfLook2.BuildTransform().GetColumn(kDY);
|
||||
CVector3f lookRotCenter = x50_lookRot.BuildTransform().GetColumn(kDY);
|
||||
float lookDot = CVector3f::Dot(lookCenter, lookRotCenter);
|
||||
|
||||
float freeLookSpeed = dt * gpTweakPlayer->GetFreeLookSpeed() * 0.5f;
|
||||
|
||||
if (fabsf(lookDot) >= 1.f)
|
||||
lookDot = 1.f;
|
||||
|
||||
float lookAng = acos(lookDot);
|
||||
|
||||
float f = 0.0f;
|
||||
if (lookAng > 0.0f) {
|
||||
f = freeLookSpeed / lookAng;
|
||||
}
|
||||
x50_lookRot =
|
||||
CQuaternion::SlerpLocal(x50_lookRot, xfLook2, CMath::Clamp(0.0f, dt * 18.0f * f, 1.0f));
|
||||
x60_lookDir = lookDir;
|
||||
}
|
||||
}
|
||||
|
||||
void CSamusFaceReflection::PreDraw(const CStateManager& mgr) {
|
||||
if ((x6c_ == 2 || (x4c_lights->GetActiveLightCount() < 1 && (x6c_ == 0 || x6c_ == 3))) ||
|
||||
!TCastToConstPtr< CFirstPersonCamera >(mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
|
||||
x70_hidden = true;
|
||||
} else {
|
||||
x70_hidden = false;
|
||||
x0_modelData.AnimationData()->PreRender();
|
||||
}
|
||||
}
|
||||
|
||||
void CSamusFaceReflection::Draw(const CStateManager& mgr) const {
|
||||
if (x70_hidden)
|
||||
return;
|
||||
|
||||
if (const CFirstPersonCamera* fpCam =
|
||||
TCastToConstPtr< CFirstPersonCamera >(mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
|
||||
|
||||
CVector3f camTranslation = fpCam->GetTransform().GetTranslation();
|
||||
CVector3f camYcol = fpCam->GetTransform().GetColumn(kDY);
|
||||
CVector3f camZcol = fpCam->GetTransform().GetColumn(kDZ);
|
||||
|
||||
CQuaternion camRot(CQuaternion::FromMatrix(fpCam->GetTransform()));
|
||||
|
||||
float dist = CTweakGui::FaceReflectionDistanceDebugValueToActualValue(
|
||||
gpTweakGui->GetFaceReflectionDistance());
|
||||
float height = CTweakGui::FaceReflectionHeightDebugValueToActualValue(
|
||||
gpTweakGui->GetFaceReflectionHeight());
|
||||
float aspect = CTweakGui::FaceReflectionAspectDebugValueToActualValue(
|
||||
gpTweakGui->GetFaceReflectionAspect());
|
||||
float orthoWidth = CTweakGui::FaceReflectionOrthoWidthDebugValueToActualValue(
|
||||
gpTweakGui->GetFaceReflectionOrthoWidth());
|
||||
float orthoHeight = CTweakGui::FaceReflectionOrthoHeightDebugValueToActualValue(
|
||||
gpTweakGui->GetFaceReflectionOrthoHeight());
|
||||
|
||||
CVector3f camZHeight = height * camZcol;
|
||||
CVector3f camYDist = dist * camYcol;
|
||||
CVector3f vec1(
|
||||
camTranslation.GetX() + camYDist.GetX() + camZHeight.GetX(),
|
||||
camTranslation.GetY() + camYDist.GetY() + camZHeight.GetY(),
|
||||
camTranslation.GetZ() + camYDist.GetZ() + camZHeight.GetZ());
|
||||
;
|
||||
CTransform4f modelXf = CTransform4f((camRot * x50_lookRot).BuildTransform(), vec1) * PreXf;
|
||||
|
||||
CGraphics::SetViewPointMatrix(fpCam->GetTransform());
|
||||
CGraphics::SetOrtho(aspect * -orthoWidth, aspect * orthoWidth, orthoHeight, -orthoHeight, -10.f,
|
||||
10.f);
|
||||
|
||||
CActorLights* lights = x6c_ == 1 ? nullptr : x4c_lights.get();
|
||||
if (x6c_ == 3) {
|
||||
x0_modelData.Render(mgr, modelXf, lights, CModelFlags::Normal());
|
||||
} else {
|
||||
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
|
||||
float transFactor;
|
||||
if (visor == CPlayerState::kPV_Combat)
|
||||
transFactor = mgr.GetPlayerState()->GetVisorTransitionFactor();
|
||||
else
|
||||
transFactor = 0.f;
|
||||
if (transFactor > 0.f) {
|
||||
x0_modelData.Render(mgr, modelXf, nullptr, CModelFlags::Additive(CColor::Black()).DepthCompareUpdate(true, true));
|
||||
x0_modelData.Render(mgr, modelXf, lights, CModelFlags::Additive(transFactor).DepthCompareUpdate(true, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue