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27
include/Collision/COBBox.hpp
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27
include/Collision/COBBox.hpp
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#ifndef __COBBOX_HPP__
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#define __COBBOX_HPP__
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CInputStream;
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class CMRay;
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class COBBox {
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public:
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COBBox(const CTransform4f& xf, const CVector3f& extents);
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COBBox(CInputStream& in);
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CAABox CalculateAABox(const CTransform4f& xf) const;
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static COBBox FromAABox(const CAABox& box, const CTransform4f& xf);
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bool LineIntersectsBox(const CMRay& ray, float& penetration) const;
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bool AABoxIntersectsBox(const CAABox& box) const;
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bool OBBIntersectsBox(const COBBox& box) const;
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private:
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CTransform4f mTransform;
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CVector3f mExtents;
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};
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#endif // __COBBOX_HPP__
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