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https://github.com/PrimeDecomp/prime.git
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@@ -24,7 +24,7 @@ CScriptSpecialFunction::CScriptSpecialFunction(
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TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf,
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ESpecialFunction func, const rstl::string& lcName, float f1, float f2, float f3, float f4,
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const CVector3f& vec, const CColor& col, bool active, const CDamageInfo& dInfo, s32 aId1,
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s32 aId2, CPlayerState::EItemType itemType, s16 sId1, s16 sId2, s16 sId3)
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s32 aId2, CPlayerState::EItemType itemType, u16 sId1, u16 sId2, u16 sId3)
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: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(),
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_function(func)
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@@ -37,14 +37,31 @@ CScriptSpecialFunction::CScriptSpecialFunction(
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, x118_color(col)
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, x11c_damageInfo(dInfo)
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, x13c_spinnerInitialXf(CTransform4f::Identity())
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, x138_(0.f)
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, x16c_(0.f)
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, x170_sfx1(CSfxManager::TranslateSFXID(sId1))
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, x172_sfx2(CSfxManager::TranslateSFXID(sId2))
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, x174_sfx3(CSfxManager::TranslateSFXID(sId3))
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, x184_(0.f)
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, x180_(0.f)
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, x184_(6, 0.f)
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, x194_(0.f)
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, x1a8_ringState(kRS_Stopped)
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, x1ac_ringRotateTarget(CVector3f::Zero())
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, x1b8_ringReverse(true)
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, x1bc_areaSaveId(aId1)
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, x1c0_layerIdx(aId2)
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, x1c4_item(itemType) {
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, x1c4_item(itemType)
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, x1e4_24_spinnerInitializedXf(false)
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, x1e4_25_spinnerCanMove(false)
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, x1e4_26_sfx2Played(true)
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, x1e4_27_sfx3Played(false)
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// , x1e4_28_frustumEntered(false)
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// , x1e4_29_frustumExited(false)
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// , x1e4_30_(false)
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, x1e4_31_inAreaDamage(false)
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, x1e5_24_doSave(false)
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, x1e5_25_playerInArea(false)
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, x1e5_26_displayBillboard(false) {
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if (xe8_function == kSF_HUDTarget) {
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x1c8_touchBounds = CAABox(CVector3f(-1.f, -1.f, -1.f), CVector3f(1.f, 1.f, 1.f));
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}
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@@ -356,12 +373,13 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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if (msg == kSM_Decrement || msg == kSM_Increment) {
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if (x1bc_areaSaveId != -1 && x1c0_layerIdx != -1) {
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TAreaId aId = mgr.GetWorld()->GetAreaIdForSaveId(x1bc_areaSaveId);
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rstl::rc_ptr<CScriptLayerManager> worldLayerState(NULL);
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rstl::rc_ptr< CScriptLayerManager > worldLayerState(NULL);
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if (aId != kInvalidAreaId) {
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// worldLayerState = mgr.WorldLayerState();
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} else {
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const rstl::pair<CAssetId, TAreaId> worldAreaPair = gpMemoryCard->GetAreaAndWorldIdForSaveId(x1bc_areaSaveId);
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const rstl::pair< CAssetId, TAreaId > worldAreaPair =
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gpMemoryCard->GetAreaAndWorldIdForSaveId(x1bc_areaSaveId);
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if (worldAreaPair.first != kInvalidAssetId) {
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// worldLayerState = gpGameState->StateForWorld(worldAreaPair.first).GetLayerState();
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