Split POI nodes into their own headers, add weak imps to CSoundPOINode

Former-commit-id: 91313bf619
This commit is contained in:
2023-01-11 18:01:00 -08:00
parent b6dc1b51b7
commit f1049381a6
9 changed files with 123 additions and 75 deletions

View File

@@ -3,12 +3,15 @@
#include "types.h"
#include "Kyoto/Animation/CBoolPOINode.hpp"
#include "Kyoto/Animation/CCharacterInfo.hpp"
#include "Kyoto/Animation/CInt32POINode.hpp"
#include "Kyoto/Animation/CParticlePOINode.hpp"
#include "Kyoto/Animation/CSoundPOINode.hpp"
#include "MetroidPrime/ActorCommon.hpp"
#include "MetroidPrime/CAdditiveAnimPlayback.hpp"
#include "MetroidPrime/CAnimPlaybackParms.hpp"
#include "Kyoto/Animation/CCharacterInfo.hpp"
#include "MetroidPrime/CHierarchyPoseBuilder.hpp"
#include "Kyoto/Animation/CPOINode.hpp"
#include "MetroidPrime/CParticleDatabase.hpp"
#include "MetroidPrime/CPoseAsTransforms.hpp"