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Split POI nodes into their own headers, add weak imps to CSoundPOINode
Former-commit-id: 91313bf619
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@@ -3,12 +3,15 @@
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#include "types.h"
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#include "Kyoto/Animation/CBoolPOINode.hpp"
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#include "Kyoto/Animation/CCharacterInfo.hpp"
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#include "Kyoto/Animation/CInt32POINode.hpp"
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#include "Kyoto/Animation/CParticlePOINode.hpp"
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#include "Kyoto/Animation/CSoundPOINode.hpp"
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#include "MetroidPrime/ActorCommon.hpp"
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#include "MetroidPrime/CAdditiveAnimPlayback.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "Kyoto/Animation/CCharacterInfo.hpp"
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#include "MetroidPrime/CHierarchyPoseBuilder.hpp"
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#include "Kyoto/Animation/CPOINode.hpp"
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#include "MetroidPrime/CParticleDatabase.hpp"
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#include "MetroidPrime/CPoseAsTransforms.hpp"
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