mirror of https://github.com/PrimeDecomp/prime.git
parent
f6425fe3d8
commit
f3ef565768
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@ -914,7 +914,7 @@ LIBS = [
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"musyx/seq",
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"musyx/synth",
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["musyx/seq_api", True],
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"musyx/snd_synthapi",
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["musyx/snd_synthapi", False, False],
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"musyx/stream",
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"musyx/synthdata",
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"musyx/synthmacros",
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@ -1141,7 +1141,10 @@ for lib in LIBS:
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n.comment("Loose files")
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for object in lib["objects"]:
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completed = False
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add_to_all = True
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if type(object) is list:
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if len(object) > 2:
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add_to_all = object[2]
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completed = object[1]
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object = object[0]
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@ -1163,7 +1166,8 @@ for lib in LIBS:
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"basedir": os.path.dirname(f"$builddir/src/{object}"),
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"basefile": f"$builddir/src/{object}"
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})
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all_source_files.append(f"$builddir/src/{object}.o")
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if add_to_all:
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all_source_files.append(f"$builddir/src/{object}.o")
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if os.path.exists(os.path.join("asm", f"{object}.s")):
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n.build(f"$builddir/asm/{object}.o", "as", f"asm/{object}.s")
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if completed:
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@ -11,6 +11,7 @@ class CArchitectureQueue {
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public:
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bool Push(const CArchitectureMessage& msg) {
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x0_queue.push_back(msg);
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return false; // TODO
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}
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void Pop(); // TODO
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void Clear(); // TODO
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@ -34,7 +34,7 @@ public:
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float x30_;
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bool x34_castShadows;
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float x38_;
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EFalloffType x3c_falloff;
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EFallofType x3c_falloff;
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float x40_;
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};
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@ -2,7 +2,7 @@
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#define _MUSYX_SYNTH
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#include "musyx/musyx_priv.h"
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#ifndef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -40,7 +40,7 @@ void synthVolume(u8 volume, u16 time, u8 volgroup2, s32, s32);
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/* TODO: Move this where it belongs */
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void hwSetAUXProcessingCallbacks(u8 studio, SND_AUX_CALLBACK auxA, void* userA,
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SND_AUX_CALLBACK auxB, void* userB);
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#ifndef __cplusplus
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#ifdef __cplusplus
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}
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#endif
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@ -18,6 +18,7 @@ public:
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cur = cur->get_next();
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}
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}
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void push_back(const T&);
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private:
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struct node {
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@ -1,3 +1,5 @@
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#include "dolphin/os/OSReset.h"
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volatile u8 DAT_800030e2 : 0x800030e2;
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typedef struct Unk {
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u8 pad[0x24];
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@ -17,6 +19,8 @@ typedef struct OSResetQueue {
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OSResetFunctionInfo* last;
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} OSResetQueue;
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OSResetQueue ResetFunctionQueue;
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void OSRegisterResetFunction(OSResetFunctionInfo* func) {
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OSResetFunctionInfo* tmp;
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OSResetFunctionInfo* iter;
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@ -20,7 +20,7 @@ struct GXData {
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extern GXData* __GXData;
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static inline void write_bp_cmd(u32 cmd) {
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GXWGFifo.uchar = GX_LOAD_BP_REG;
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GXWGFifo.u8 = GX_LOAD_BP_REG;
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GXWGFifo.u32 = cmd;
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__GXData->cpCRreg = 0;
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}
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@ -75,7 +75,7 @@ unkptr gpDefaultFont;
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unkptr lbl_805A8C50;
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unkptr lbl_805A8C54;
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bool COsContext::mProgressiveMode;
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uint sARAMMemArray[2];
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u32 sARAMMemArray[2];
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float sInfiniteLoopTime;
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#define GRAPHICS_FIFO_SIZE 0x60000
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@ -1,11 +1,11 @@
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#include "WorldFormat/CWorldLight.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include <hacks.h>
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// #include <hacks.h>
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#include <rstl/math.hpp>
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const CVector3f CWorldLight::kDefaultPosition = CVector3f(0.f, 0.f, 0.f);
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FORCEPADDING(sizeof(CVector3f)) kPadding;
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// FORCEPADDING(sizeof(CVector3f)) kPadding;
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const CVector3f CWorldLight::kDefaultDirection = CVector3f(0.f, 1.f, 0.f);
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CWorldLight::CWorldLight(CInputStream& in)
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@ -18,7 +18,7 @@ CWorldLight::CWorldLight(CInputStream& in)
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, x30_(in.Get< float >())
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, x34_castShadows(in.Get< bool >())
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, x38_(in.Get< float >())
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, x3c_falloff((EFalloffType)in.Get< uint >())
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, x3c_falloff((EFallofType)in.Get< uint >())
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, x40_(in.Get< float >()) {}
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CLight CWorldLight::GetAsCGraphicsLight() const {
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