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@@ -38,7 +38,7 @@ public:
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void Update(float, CStateManager&);
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void Draw(const CStateManager&, const CTransform4f&) const;
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void ReturnToDefault(CStateManager& mgr);
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void GetFreeLookSetId() const;
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int GetFreeLookSetId() const;
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void BasePosition(bool bigStrikeReset);
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void EnterFidget(CStateManager&, SamusGun::EFidgetType, int);
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void LoadAnimations();
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