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https://github.com/PrimeDecomp/prime.git
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@@ -13,10 +13,11 @@ public:
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CFontImageDef(const TToken< CTexture >& texture, const CVector2f& cropFactor);
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CFontImageDef(const rstl::vector< TToken< CTexture > >& texture, float fps,
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const CVector2f& cropFactor);
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bool IsLoaded() const;
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//inline short GetWidth() { }
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int GetHeight() {
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TToken<CTexture> tex = mTextures[0];
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// inline short GetWidth() { }
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int GetHeight() {
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TToken< CTexture > tex = mTextures[0];
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return tex.GetT()->GetHeight() * mCropFactor.GetY();
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}
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int CalculateBaseline();
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