mirror of https://github.com/PrimeDecomp/prime.git
Fix compiling with host compiler
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8cd4e80bb0
commit
f7623bd219
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@ -24,18 +24,20 @@ public:
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static void OffsetFakeStatics(int);
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};
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#ifdef __MWERKS__
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void* operator new(size_t sz, const char*, const char*);
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void* operator new[](size_t sz, const char*, const char*);
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// TODO remove
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#ifdef __MWERKS__
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inline void* operator new(size_t sz) { return operator new(sz, "??(??)", nullptr); }
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inline void* operator new[](size_t sz) { return operator new[](sz, "??(??)", nullptr); }
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#else
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__attribute__((weak)) void* operator new(size_t sz) { return operator new(sz, "??(??)", nullptr); }
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/*__attribute__((weak)) void* operator new(size_t sz) { return operator new(sz, "??(??)", nullptr); }
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__attribute__((weak)) void* operator new[](size_t sz) {
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return operator new[](sz, "??(??)", nullptr);
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}
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}*/
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#endif
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// placement new
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inline void* operator new(size_t n, void* ptr) { return ptr; };
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@ -6,6 +6,8 @@
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#include <Kyoto/Basics/COsContext.hpp>
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#include <Kyoto/Basics/CStopwatch.hpp>
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#include <stdint.h>
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/* Here just to make sure the data section matches */
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static const char* string_NULL = "<NULL>";
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static const char* string_SOURCE_MODULE_UNLOADED = "<SOURCE MODULE UNLOADED>";
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@ -301,7 +303,7 @@ IAllocator::SMetrics CGameAllocator::GetMetrics() const {
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x60_smallAllocPool != nullptr ? x60_smallAllocPool->GetAllocatedSize() : 0,
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x60_smallAllocPool != nullptr ? x60_smallAllocPool->GetNumBlocksAvailable() : 0,
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mediumAllocNumAllocs, mediumAllocAllocatedSize, mediumAllocBlocksAvailable,
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x80_ - xb0_, (uint)xb4_physicalAddr, xbc_, mediumAllocTotalAllocated,
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x80_ - xb0_, (uintptr_t)xb4_physicalAddr, xbc_, mediumAllocTotalAllocated,
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xb8_fakeStatics);
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xb0_ = x80_;
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return ret;
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@ -5,7 +5,7 @@
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#include "rstl/construct.hpp"
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#include "dolphin/OS/OSCache.h"
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#include "dolphin/os/OSCache.h"
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CARAMToken* CARAMToken::sLists[7];
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CARAMToken::CARAMToken() {
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@ -6,7 +6,7 @@ CToken::CToken(CObjectReference* ref) : x0_objRef(ref), x4_lockHeld(false) {
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}
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CToken::CToken(IObj* obj)
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: x0_objRef(new ("??(??)", nullptr) CObjectReference(obj)), x4_lockHeld(false) {
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: x0_objRef(NEW CObjectReference(obj)), x4_lockHeld(false) {
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x0_objRef->AddReference();
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Lock();
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}
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@ -10,12 +10,14 @@ const CTevCombiners::AlphaVar CTevCombiners::skAlphaOne(CTevCombiners::kAS_Konst
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const CTevCombiners::ColorVar CTevCombiners::skColorOne(CTevCombiners::kCS_One);
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const CTevCombiners::CTevPass CTevCombiners::kEnvPassthru(
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CTevCombiners::ColorPass(CTevCombiners::ColorVar(kCS_Zero), CTevCombiners::ColorVar(kCS_Zero),
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CTevCombiners::ColorVar(kCS_Zero),
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CTevCombiners::ColorVar(kCS_RasterColor)),
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CTevCombiners::AlphaPass(CTevCombiners::AlphaVar(kAS_Zero), CTevCombiners::AlphaVar(kAS_Zero),
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CTevCombiners::AlphaVar(kAS_Zero),
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CTevCombiners::AlphaVar(kAS_RasterAlpha)));
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CTevCombiners::ColorPass((CTevCombiners::ColorVar(CTevCombiners::kCS_Zero)),
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CTevCombiners::ColorVar(CTevCombiners::kCS_Zero),
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CTevCombiners::ColorVar(CTevCombiners::kCS_Zero),
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CTevCombiners::ColorVar(CTevCombiners::kCS_RasterColor)),
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CTevCombiners::AlphaPass(CTevCombiners::AlphaVar(CTevCombiners::kAS_Zero),
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CTevCombiners::AlphaVar(CTevCombiners::kAS_Zero),
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CTevCombiners::AlphaVar(CTevCombiners::kAS_Zero),
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CTevCombiners::AlphaVar(CTevCombiners::kAS_RasterAlpha)));
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bool CTevCombiners::sValidPasses[2] = {false, false};
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uint CTevCombiners::sNumEnabledPasses = -1;
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@ -5,11 +5,13 @@
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#include "Kyoto/Alloc/CMemory.hpp"
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#include <string.h>
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#include <stdint.h>
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COutputStream::COutputStream(int len)
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: mUnwrittenLen(0)
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, mBufLen(len)
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, mBufPtr(len > 64 ? new uchar[len] : &mScratch[32 - (uint)(mScratch) % 31])
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, mBufPtr(len > 64 ? new uchar[len] : &mScratch[32 - (uintptr_t)(mScratch) % 31])
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, mNumWrites(0)
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, mShiftRegister(0)
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, mShiftRegisterOffset(32) {}
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@ -166,13 +166,13 @@ void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid
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void CWorldShadow::EnableModelProjectedShadow(const CTransform4f& pos, uint lightIdx,
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float f1) const {
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static float M_SQRT2 = CMath::SqrtD(2.0); // TODO: should be an inlined function
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static float sqrt2 = CMath::SqrtD(2.0); // TODO: should be an inlined function
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CTransform4f texTransform = CTransform4f::LookAt(CVector3f::Zero(), x74_lightPos - x68_objPos,
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CVector3f(0.0f, 0.0f, 1.0f));
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CTransform4f posXf = pos;
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posXf.SetTranslation(CVector3f::Zero());
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texTransform = posXf.GetInverse() * texTransform;
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texTransform = texTransform * CTransform4f::Scale(float(M_SQRT2) * x64_objHalfExtent * f1);
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texTransform = texTransform * CTransform4f::Scale(float(sqrt2) * x64_objHalfExtent * f1);
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texTransform = texTransform.GetInverse();
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texTransform = CTransform4f::Translate(0.5f, 0.f, 0.5f) * texTransform;
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@ -199,8 +199,11 @@ void CMain::ShutdownSubsystems() {
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break;
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}
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}
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#ifdef __MWERKS__
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// TODO: assuming pointer is int-sized
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OSReport("Stack usage: %d bytes (%dk)\n", (int)(stackBase - ptr),
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((uint)((int)stackBase - (int)ptr) / 1024));
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#endif
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}
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CGameGlobalObjects::CGameGlobalObjects(COsContext& osContext, CMemorySys& memorySys)
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