Add CCharAnimTime

This commit is contained in:
Phillip Stephens 2022-12-09 13:00:39 -08:00
parent b734a37cd6
commit f7e3f059b2
3 changed files with 79 additions and 3 deletions

View File

@ -645,7 +645,7 @@ LIBS = [
"Kyoto/Math/CFrustumPlanes",
["Kyoto/Graphics/CCubeMaterial", False],
["Kyoto/Graphics/CCubeSurface", False],
"Kyoto/Animation/CCharAnimTime",
["Kyoto/Animation/CCharAnimTime", False],
["Kyoto/Animation/CSegIdList", False],
["Kyoto/Input/CFinalInput", True],
["Kyoto/Graphics/CColor", True],

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@ -3,6 +3,7 @@
#include "types.h"
class COutputStream;
class CInputStream;
class CCharAnimTime {
public:
@ -16,13 +17,25 @@ public:
float GetSeconds() const { return x0_time; }
explicit CCharAnimTime(CInputStream& in);
explicit CCharAnimTime(float time);
explicit CCharAnimTime(EType type, float time) : x0_time(time), x4_type(type) {}
CCharAnimTime(const CCharAnimTime& other) : x0_time(other.x0_time), x4_type(other.x4_type) {}
bool operator!=(const CCharAnimTime& other) const;
bool operator>(const CCharAnimTime& other) const;
bool operator==(const CCharAnimTime& other) const;
bool operator!=(const CCharAnimTime& other) const;
bool operator<(const CCharAnimTime& other) const;
CCharAnimTime operator/(const CCharAnimTime& other) const;
CCharAnimTime operator*(const float& other) const;
CCharAnimTime operator-(const CCharAnimTime& other) const;
CCharAnimTime operator+(const CCharAnimTime& other) const;
const CCharAnimTime& operator+=(const CCharAnimTime& other);
const CCharAnimTime& operator-=(const CCharAnimTime& other);
bool operator<=(const CCharAnimTime& other) const;
bool operator>=(const CCharAnimTime& other) const;
bool GreaterThanZero() const;
bool EqualsZero() const;
void PutTo(COutputStream& out) const;
static CCharAnimTime Infinity() { return CCharAnimTime(kT_Infinity, 1.0f); }
private:

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@ -0,0 +1,63 @@
#include "Kyoto/Animation/CCharAnimTime.hpp"
#include "Kyoto/Streams/CInputStream.hpp"
#include "Kyoto/Streams/COutputStream.hpp"
CCharAnimTime::CCharAnimTime(CInputStream& in)
: x0_time(in.Get< float >()), x4_type(EType(in.Get< int >())) {}
CCharAnimTime::CCharAnimTime(float time) : x0_time(time) {
if (time == 0.f) {
x4_type = kT_ZeroSteady;
return;
}
x4_type = kT_NonZero;
}
bool CCharAnimTime::operator<(const CCharAnimTime& other) const {}
bool CCharAnimTime::operator==(const CCharAnimTime& other) const {}
bool CCharAnimTime::operator!=(const CCharAnimTime& other) const {}
bool CCharAnimTime::operator>(const CCharAnimTime& other) const {}
CCharAnimTime CCharAnimTime::operator/(const CCharAnimTime& other) const {}
CCharAnimTime CCharAnimTime::operator*(const float& other) const {}
CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {}
CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {}
const CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) {
return *this = *this + other;
}
const CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) {
return *this = *this - other;
}
bool CCharAnimTime::operator<=(const CCharAnimTime& other) const {
return *this == other || *this < other;
}
bool CCharAnimTime::operator>=(const CCharAnimTime& other) const {
return *this == other || *this > other;
}
bool CCharAnimTime::GreaterThanZero() const {
if (EqualsZero())
return false;
return x0_time > 0.f;
}
bool CCharAnimTime::EqualsZero() const {
return x4_type == kT_ZeroIncreasing || x4_type == kT_ZeroSteady || x4_type == kT_ZeroDecreasing ||
x0_time == 0.f;
}
void CCharAnimTime::PutTo(COutputStream& out) const {
out.WriteReal32(x0_time);
out.WriteUint32(x4_type);
}