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Initial CCollidableSphere match work
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@@ -10,8 +10,8 @@ class CSphere {
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public:
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CSphere(const CVector3f& pos, float radius) : x0_center(pos), xc_radius(radius) {}
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CVector3f GetCenter() const { return x0_center; }
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float GetRadius() const { return xc_radius; }
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const CVector3f& GetCenter() const { return x0_center; }
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const float GetRadius() const { return xc_radius; }
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CUnitVector3f GetSurfaceNormal(const CVector3f& v) const;
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private:
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