mirror of https://github.com/PrimeDecomp/prime.git
Initial CCollidableSphere match work
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@ -12314,7 +12314,7 @@ CollideMovingAABox__16CCollidableAABoxFRC27CInternalCollisionStructureRC9CVector
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AABox_AABox__7CollideFRC27CInternalCollisionStructureR18CCollisionInfoList = .text:0x802CDE44; // type:function size:0x110 scope:global
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AABox_AABox_Bool__7CollideFRC27CInternalCollisionStructure = .text:0x802CDF54; // type:function size:0xC0 scope:global
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GetType__16CCollidableAABoxFv = .text:0x802CE014; // type:function size:0x1C scope:global
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SetStaticTableIndex__16CCollidableAABoxFUi = .text:0x802CE030; // type:function size:0x8 scope:global
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SetStaticTableIndex__16CCollidableAABoxFUi = .text:0x802CE030; // type:function size:0x8 scope:weak
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__sinit_CCollidableAABox_cpp = .text:0x802CE038; // type:function size:0x5C scope:local
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GetType__27CCollidableCollisionSurfaceFv = .text:0x802CE094; // type:function size:0x1C scope:global
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SetStaticTableIndex__27CCollidableCollisionSurfaceFUi = .text:0x802CE0B0; // type:function size:0x8 scope:global
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@ -17757,7 +17757,7 @@ lbl_803D6A50 = .rodata:0x803D6A50; // type:object size:0xC data:4byte
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lbl_803D6A5C = .rodata:0x803D6A5C; // type:object size:0xC data:4byte
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lbl_803D6A68 = .rodata:0x803D6A68; // type:object size:0x10 data:4byte
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lbl_803D6A78 = .rodata:0x803D6A78; // type:object size:0x18 align:8 data:double
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lbl_803D6A90 = .rodata:0x803D6A90; // type:object size:0x18
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@stringBase0 = .rodata:0x803D6A90; // type:object size:0x18 scope:local data:string_table
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kUnknownType__10CCallStack = .rodata:0x803D6AA8; // type:object size:0xD scope:global
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@stringBase0 = .rodata:0x803D6AB8; // type:object size:0x26F scope:local data:string_table
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lbl_803D6D28 = .rodata:0x803D6D28; // type:object size:0x8
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@ -21175,7 +21175,7 @@ lbl_805A86DC = .sdata:0x805A86DC; // type:object size:0x4 data:float
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lbl_805A86E0 = .sdata:0x805A86E0; // type:object size:0x8 data:float
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sTableIndex__16CCollidableAABox = .sdata:0x805A86E8; // type:object size:0x8 scope:global data:4byte
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sTableIndex__27CCollidableCollisionSurface = .sdata:0x805A86F0; // type:object size:0x4 scope:global data:4byte
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lbl_805A86F8 = .sdata:0x805A86F8; // type:object size:0x8 data:4byte
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sTableIndex__17CCollidableSphere = .sdata:0x805A86F8; // type:object size:0x8 data:4byte
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lbl_805A8700 = .sdata:0x805A8700; // type:object size:0x4 data:4byte
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lbl_805A8704 = .sdata:0x805A8704; // type:object size:0x4 data:float
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lbl_805A8708 = .sdata:0x805A8708; // type:object size:0x1 data:byte
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@ -12329,7 +12329,7 @@ CollideMovingAABox__16CCollidableAABoxFRC27CInternalCollisionStructureRC9CVector
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AABox_AABox__7CollideFRC27CInternalCollisionStructureR18CCollisionInfoList = .text:0x802CDEF0; // type:function size:0x110 scope:global
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AABox_AABox_Bool__7CollideFRC27CInternalCollisionStructure = .text:0x802CE000; // type:function size:0xC0 scope:global
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GetType__16CCollidableAABoxFv = .text:0x802CE0C0; // type:function size:0x1C scope:global
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SetStaticTableIndex__16CCollidableAABoxFUi = .text:0x802CE0DC; // type:function size:0x8 scope:global
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SetStaticTableIndex__16CCollidableAABoxFUi = .text:0x802CE0DC; // type:function size:0x8 scope:weak
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__sinit_CCollidableAABox_cpp = .text:0x802CE0E4; // type:function size:0x5C scope:global
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GetType__27CCollidableCollisionSurfaceFv = .text:0x802CE140; // type:function size:0x1C scope:global
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SetStaticTableIndex__27CCollidableCollisionSurfaceFUi = .text:0x802CE15C; // type:function size:0x8 scope:global
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@ -17811,7 +17811,7 @@ lbl_803D6A50 = .rodata:0x803D6C30; // type:object size:0xC scope:global data:4by
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lbl_803D6A5C = .rodata:0x803D6C3C; // type:object size:0xC scope:global data:4byte
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lbl_803D6A68 = .rodata:0x803D6C48; // type:object size:0x10 scope:global data:4byte
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lbl_803D6A78 = .rodata:0x803D6C58; // type:object size:0x18 scope:global data:double
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lbl_803D6A90 = .rodata:0x803D6C70; // type:object size:0x18 scope:global
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@stringBase0 = .rodata:0x803D6C70; // type:object size:0x18 scope:local
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kUnknownType__10CCallStack = .rodata:0x803D6C88; // type:object size:0xD scope:global
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@stringBase0 = .rodata:0x803D6C98; // type:object size:0x26F scope:local data:string_table
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lbl_803D6D28 = .rodata:0x803D6F08; // type:object size:0x8 scope:global
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@ -21215,7 +21215,7 @@ lbl_805A86DC = .sdata:0x805A88BC; // type:object size:0x4 scope:global data:floa
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lbl_805A86E0 = .sdata:0x805A88C0; // type:object size:0x8 scope:global data:float
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sTableIndex__16CCollidableAABox = .sdata:0x805A88C8; // type:object size:0x8 scope:global data:4byte
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sTableIndex__27CCollidableCollisionSurface = .sdata:0x805A88D0; // type:object size:0x4 scope:global data:4byte
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lbl_805A86F8 = .sdata:0x805A88D8; // type:object size:0x8 scope:global data:4byte
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sTableIndex__17CCollidableSphere = .sdata:0x805A88D8; // type:object size:0x8 scope:global data:4byte
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lbl_805A8700 = .sdata:0x805A88E0; // type:object size:0x4 scope:global data:4byte
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lbl_805A8704 = .sdata:0x805A88E4; // type:object size:0x4 scope:global data:float
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lbl_805A8708 = .sdata:0x805A88E8; // type:object size:0x1 scope:global data:byte
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@ -24,8 +24,9 @@ public:
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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const CAABox& GetBox() const { return x10_aabb; }
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CAABox& Box() { return x10_aabb; }
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static void SetStaticTableIndex(uint idx);
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static void SetStaticTableIndex(uint idx) { sTableIndex = idx; }
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static CCollisionPrimitive::Type GetType();
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private:
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@ -21,12 +21,17 @@ public:
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CAABox CalculateAABox(const CTransform4f&) const override;
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CAABox CalculateLocalAABox() const override;
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FourCC GetPrimType() const override;
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CSphere Transform(const CTransform4f& xf) const;
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~CCollidableSphere() override {}
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CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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CRayCastResult CastRayInternal(const CInternalRayCastStructure& internalRayCast) const override;
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static void SetStaticTableIndex(uint idx);
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static Type GetType();
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static bool Sphere_AABox_Bool(const CSphere& sphere, const CAABox& aabox);
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private:
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static uint sTableIndex;
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CSphere x10_sphere;
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};
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CHECK_SIZEOF(CCollidableSphere, 0x20)
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@ -1,6 +1,7 @@
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#ifndef _CRAYCASTRESULT
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#define _CRAYCASTRESULT
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "types.h"
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#include "Kyoto/Math/CPlane.hpp"
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@ -8,6 +9,7 @@
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#include "Collision/CMaterialList.hpp"
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class CTransform4f;
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class CRayCastResult {
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public:
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enum EInvalid {
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@ -10,8 +10,8 @@ class CSphere {
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public:
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CSphere(const CVector3f& pos, float radius) : x0_center(pos), xc_radius(radius) {}
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CVector3f GetCenter() const { return x0_center; }
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float GetRadius() const { return xc_radius; }
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const CVector3f& GetCenter() const { return x0_center; }
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const float GetRadius() const { return xc_radius; }
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CUnitVector3f GetSurfaceNormal(const CVector3f& v) const;
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private:
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@ -10,8 +10,6 @@
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uint CCollidableAABox::sTableIndex = -1;
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void CCollidableAABox::SetStaticTableIndex(uint idx) { sTableIndex = idx; }
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CCollisionPrimitive::Type CCollidableAABox::GetType() {
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return Type(SetStaticTableIndex, "CCollidableAABox");
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}
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@ -0,0 +1,124 @@
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#include "Collision/CCollisionInfoList.hpp"
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#include "Collision/CRayCastResult.hpp"
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#include "Kyoto/Math/CSphere.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/SObjectTag.hpp"
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#include <Collision/CCollidableSphere.hpp>
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#include <Collision/CCollidableAABox.hpp>
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#include <Collision/CInternalCollisionStructure.hpp>
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#include <Collision/NormalTable.hpp>
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#include <Kyoto/Math/CAABox.hpp>
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uint CCollidableSphere::sTableIndex = -1;
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void CCollidableSphere::SetStaticTableIndex(uint idx) { sTableIndex = idx; }
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CCollisionPrimitive::Type CCollidableSphere::GetType() {
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return Type(SetStaticTableIndex, "CCollidableSphere");
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}
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bool CCollidableSphere::Sphere_AABox_Bool(const CSphere& sphere, const CAABox& aabb) {
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float mag = 0.f;
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const CVector3f& center = sphere.GetCenter();
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const CVector3f& minPoint = aabb.GetMinPoint();
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const CVector3f& maxPoint = aabb.GetMaxPoint();
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for (int i = 0; i < 3; ++i) {
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if (center[i] < minPoint[i]) {
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float tmp = center[i] - minPoint[i];
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tmp *= tmp;
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mag += tmp;
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} else if (center[i] > maxPoint[i]) {
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float tmp = center[i] - maxPoint[i];
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tmp *= tmp;
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mag += tmp;
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}
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}
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return !(mag > sphere.GetRadius() * sphere.GetRadius());
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}
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namespace Collide {
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bool Sphere_AABox_Bool(const CInternalCollisionStructure& collision) {
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const CAABox& primBox =
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static_cast< const CCollidableAABox& >(collision.GetRight().GetPrim()).GetBox();
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CVector3f boxOrigin = collision.GetRight().GetTransform().GetTranslation();
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CSphere sphere = static_cast< const CCollidableSphere& >(collision.GetLeft().GetPrim())
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.Transform(collision.GetLeft().GetTransform());
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CAABox box(primBox.GetMinPoint() + boxOrigin, primBox.GetMaxPoint() + boxOrigin);
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return CCollidableSphere::Sphere_AABox_Bool(sphere, box);
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}
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bool Sphere_AABox(const CInternalCollisionStructure& collision, CCollisionInfoList& list) {
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return false;
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}
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bool Sphere_Sphere(const CInternalCollisionStructure& collision, CCollisionInfoList& list) {
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return false;
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}
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bool Sphere_Sphere_Bool(const CInternalCollisionStructure& collision) {
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const CCollidableSphere& p0 =
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static_cast< const CCollidableSphere& >(collision.GetLeft().GetPrim());
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const CCollidableSphere& p1 =
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static_cast< const CCollidableSphere& >(collision.GetRight().GetPrim());
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CSphere s0 = p0.Transform(collision.GetLeft().GetTransform());
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CSphere s1 = p1.Transform(collision.GetRight().GetTransform());
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CVector3f diff = s0.GetCenter() - s1.GetCenter();
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float mag = diff.MagSquared();
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float radius = s0.GetRadius() + s1.GetRadius();
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return mag <= (radius * radius);
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}
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} // namespace Collide
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CRayCastResult
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CCollidableSphere::CastRayInternal(const CInternalRayCastStructure& internalRayCast) const {
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return CRayCastResult();
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}
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CAABox CCollidableSphere::CalculateAABox(const CTransform4f& xf) const {
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const float radius = x10_sphere.GetRadius();
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CVector3f xfPos = xf * x10_sphere.GetCenter();
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const float x = xfPos.GetX();
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const float y = xfPos.GetY();
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const float z = xfPos.GetZ();
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return CAABox(CVector3f(x - radius, y - radius, z - radius),
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CVector3f(x + radius, y + radius, z + radius));
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}
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CAABox CCollidableSphere::CalculateLocalAABox() const {
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const float radius = x10_sphere.GetRadius();
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CVector3f xfPos = x10_sphere.GetCenter();
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const float x = xfPos.GetX();
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const float y = xfPos.GetY();
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const float z = xfPos.GetZ();
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return CAABox(CVector3f(x - radius, y - radius, z - radius),
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CVector3f(x + radius, y + radius, z + radius));
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}
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FourCC CCollidableSphere::GetPrimType() const { return 'SPHR'; }
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CSphere CCollidableSphere::Transform(const CTransform4f& xf) const {
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const float radius = x10_sphere.GetRadius();
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const CVector3f xfPos = xf * x10_sphere.GetCenter();
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return CSphere(xfPos, radius);
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}
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bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure& collision,
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const CVector3f& dir, double& dOut,
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CCollisionInfo& infoOut) {
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return false;
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}
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bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure& collision,
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const CVector3f& dir, double& dOut,
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CCollisionInfo& infoOut) {
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return false;
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}
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uint CCollidableSphere::GetTableIndex() const { return sTableIndex; }
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