Add CPlayerGun::InitCTData, auto_ptr "copy" assignment

This commit is contained in:
Henrique Gemignani Passos Lima 2022-10-06 19:39:33 +03:00
parent a73a47654d
commit fcbfade432
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GPG Key ID: E224F951761145F8
2 changed files with 14 additions and 6 deletions

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@ -22,11 +22,17 @@ public:
// other.x0_has = false; // other.x0_has = false;
// } // }
// TODO check // TODO check
// auto_ptr& operator=(const auto_ptr& other) { auto_ptr& operator=(const auto_ptr& other) {
// x0_has = other.x4_item != nullptr; if (this != &other) {
// x4_item = other.x4_item; if (x0_has != false) {
// other.x0_has = false; delete x4_item;
// } }
x0_has = other.x0_has;
x4_item = other.x4_item;
const_cast<auto_ptr&>(other).x0_has = false;
}
return *this;
}
T* get() const { return x4_item; } T* get() const { return x4_item; }
T* operator->() const { return x4_item; } T* operator->() const { return x4_item; }
T& operator*() const { return *x4_item; } T& operator*() const { return *x4_item; }

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@ -562,7 +562,9 @@ void CPlayerGun::InitMuzzleData() {
} }
} }
void CPlayerGun::InitCTData() {} void CPlayerGun::InitCTData() {
x77c_comboXferGen = rstl::auto_ptr< CElementGen >();
}
float CPlayerGun::GetBeamVelocity() const { return 0.0f; } float CPlayerGun::GetBeamVelocity() const { return 0.0f; }