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@@ -81,6 +81,7 @@ public:
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const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
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bool IsAreaValid(TAreaId id) const { return GetArea(id)->IsLoaded(); }
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CAssetId GetWorldAssetId() const { return x8_mlvlId; }
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TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
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TAreaId GetAreaIdForSaveId(int saveId) const;
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const rstl::vector< CRelay >& GetRelays() const { return x2c_relays; }
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