mirror of https://github.com/PrimeDecomp/prime.git
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#include "Kyoto/Math/CloseEnough.hpp"
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static CVector2f svector2_Identity(0.f, 0.f);
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bool close_enough(const CVector3f& a, const CVector3f& b, float epsilon) {
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return close_enough(a.GetX(), b.GetX(), epsilon) && close_enough(a.GetY(), b.GetY(), epsilon) &&
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close_enough(a.GetZ(), b.GetZ(), epsilon);
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}
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bool close_enough(const CVector2f& a, const CVector2f& b, float epsilon) {
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return close_enough(a.GetX(), b.GetX(), epsilon) && close_enough(a.GetY(), b.GetY(), epsilon);
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}
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