Phillip Stephens
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e19fd8c70e
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Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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98f4319c5b
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Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
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2022-04-07 01:53:55 -07:00 |
EpochFlame
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308f01b951
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rename Dolphin folders to lowercase
Former-commit-id: 892263c943
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2022-04-06 13:45:05 -04:00 |
EpochFlame
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1cf7f6c756
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split GBAKey.s
Former-commit-id: f72ad7dae2
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2022-04-06 13:12:30 -04:00 |
Phillip Stephens
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a602b71981
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musyx: start renaming symbols to reflect original library
Former-commit-id: aff4d12557
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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57eb04bb05
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Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f9
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2022-04-06 01:17:53 -07:00 |
EpochFlame
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e584e961b3
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match PPCArch.c
match PPCArch and remove its .s counterpart
Former-commit-id: c8c12cc8f8
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2022-04-04 10:51:16 -04:00 |
Phillip Stephens
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7fd3105836
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Continue splitting data
Former-commit-id: 50c7ccf05b
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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fa5e87095c
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More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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cfb3a0c93d
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Split SDK objects
Former-commit-id: 84076de482
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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bbc460f786
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Start splitting system libraries
Former-commit-id: e1ad16dcc8
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2022-04-02 02:50:35 -07:00 |
EpochFlame
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23aeba93b9
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symbol repair
bless regex
also split THPDec rodata
Former-commit-id: 3f08af6e2f
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2022-03-29 19:12:36 -04:00 |
Luke Street
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38a0a07e05
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Split main.s
Former-commit-id: 7626e83e7d
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2022-03-29 18:47:41 -04:00 |
EpochFlame
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adf7cb8357
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
Former-commit-id: 406baa142a
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2022-03-28 17:10:24 -04:00 |
Luke Street
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dfe56fda27
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Initial commit
Former-commit-id: ce247fb264
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2022-03-23 17:22:48 -04:00 |