Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Henrique Gemignani Passos Lima
3b152e5efa
Add CPlayerGun::UpdateWeaponFire
2022-10-06 22:45:21 +03:00
Phillip Stephens
ec34055dbb
More CPlayerGun matches
2022-10-06 07:24:38 -07:00
Henrique Gemignani Passos Lima
44e4110ffb
Compilation fix for many files
2022-10-06 02:34:48 +03:00
Luke Street
45c5450376
Header merge & CScriptPickup progress
2022-10-05 19:06:15 -04:00
Luke Street
84d590be2f
CScriptSpecialFunction progress & symbol updates
2022-10-04 20:16:35 -04:00
Henrique Gemignani Passos Lima
0acb1e0e40
CSfxManager: make priority values const
2022-10-03 20:03:50 +03:00
Henrique Gemignani Passos Lima
4b08f70a0b
CSfxManager: Add kAllAreas, areaId to int
2022-10-03 20:00:51 +03:00
Henrique Gemignani Passos Lima
b423771f97
Add kMaxPriority/kMedPriority to CSfxManager
2022-10-03 19:23:22 +03:00
Henrique Gemignani Passos Lima
97282648b4
Fix CSfxManager::PitchBend types
2022-10-03 19:04:56 +03:00
Henrique Gemignani Passos Lima
6ffb16e4a9
Preparing other headers for CScriptSpecialFunction
2022-10-02 18:21:51 +03:00
Luke Street
6944a14e89
Symbol fixes, headers & main progress
2022-10-01 02:19:15 -04:00
Luke Street
09dfe946fc
Continued work on CActor
2022-08-15 00:51:06 -04:00
Luke Street
848752477e
Reorganize includes to match asm
2022-07-18 18:42:58 -04:00