Phillip Stephens
|
95f655b9db
|
Match snd_init
|
2022-04-08 01:30:31 -07:00 |
Phillip Stephens
|
706a4b54cd
|
MusyX: deincbin
|
2022-04-07 23:41:39 -07:00 |
Phillip Stephens
|
44d7e93e64
|
Split sdata and sdata2 (we can now start splitting game code!)
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
0b3818ffc1
|
Split bss down to game data
|
2022-04-07 22:17:01 -07:00 |
Phillip Stephens
|
ab5fa28f1c
|
Split out sinit data from bss.s, continue renaming globals
|
2022-04-07 01:53:55 -07:00 |
Phillip Stephens
|
aff4d12557
|
musyx: start renaming symbols to reflect original library
|
2022-04-06 03:44:04 -07:00 |
Phillip Stephens
|
2316eb01d3
|
Split more section data
|
2022-04-06 03:04:03 -07:00 |
Phillip Stephens
|
58412b389a
|
Add missing files
|
2022-04-04 03:20:15 -07:00 |
Phillip Stephens
|
50c7ccf05b
|
Continue splitting data
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
6f2c9f9bcf
|
More splits, start moving sbss data over to proper files
|
2022-04-02 22:54:57 -07:00 |
Phillip Stephens
|
84076de482
|
Split SDK objects
|
2022-04-02 14:03:04 -07:00 |
Phillip Stephens
|
e1ad16dcc8
|
Start splitting system libraries
|
2022-04-02 02:50:35 -07:00 |