Commit Graph

70 Commits

Author SHA1 Message Date
Phillip Stephens 0fef366427
Remove OSAudioSystem.s 2022-04-24 12:23:30 -07:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens 186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens 7a95698329
PAD: name PADRecalibrate 2022-04-09 19:40:54 -07:00
Phillip Stephens a082ae9ddf
Start deincbinning 2022-04-08 03:22:19 -07:00
Phillip Stephens 95f655b9db
Match snd_init 2022-04-08 01:30:31 -07:00
Phillip Stephens 44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
Phillip Stephens 0b3818ffc1
Split bss down to game data 2022-04-07 22:17:01 -07:00
Phillip Stephens ab5fa28f1c
Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
EpochFlame 892263c943 rename Dolphin folders to lowercase 2022-04-06 13:45:05 -04:00
EpochFlame f72ad7dae2 split GBAKey.s 2022-04-06 13:12:30 -04:00
Phillip Stephens 2316eb01d3
Split more section data 2022-04-06 03:04:03 -07:00
EpochFlame c8c12cc8f8 match PPCArch.c
match PPCArch and remove its .s counterpart
2022-04-04 10:51:16 -04:00
Phillip Stephens 50c7ccf05b
Continue splitting data 2022-04-04 03:14:22 -07:00
Phillip Stephens 6f2c9f9bcf
More splits, start moving sbss data over to proper files 2022-04-02 22:54:57 -07:00
Phillip Stephens 576a2b1541
Start splitting data.s 2022-04-02 15:25:50 -07:00
Phillip Stephens 84076de482
Split SDK objects 2022-04-02 14:03:04 -07:00
Phillip Stephens e1ad16dcc8
Start splitting system libraries 2022-04-02 02:50:35 -07:00
EpochFlame 3f08af6e2f symbol repair
bless regex
also split THPDec rodata
2022-03-29 19:12:36 -04:00
EpochFlame 406baa142a
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
2022-03-28 17:10:24 -04:00