Phillip Stephens
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0fef366427
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Remove OSAudioSystem.s
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2022-04-24 12:23:30 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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186077f010
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Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
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7a95698329
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PAD: name PADRecalibrate
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2022-04-09 19:40:54 -07:00 |
Phillip Stephens
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a082ae9ddf
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Start deincbinning
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2022-04-08 03:22:19 -07:00 |
Phillip Stephens
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95f655b9db
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Match snd_init
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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44d7e93e64
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Split sdata and sdata2 (we can now start splitting game code!)
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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0b3818ffc1
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Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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ab5fa28f1c
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Split out sinit data from bss.s, continue renaming globals
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2022-04-07 01:53:55 -07:00 |
EpochFlame
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892263c943
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rename Dolphin folders to lowercase
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2022-04-06 13:45:05 -04:00 |
EpochFlame
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f72ad7dae2
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split GBAKey.s
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2022-04-06 13:12:30 -04:00 |
Phillip Stephens
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2316eb01d3
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Split more section data
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2022-04-06 03:04:03 -07:00 |
EpochFlame
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c8c12cc8f8
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match PPCArch.c
match PPCArch and remove its .s counterpart
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2022-04-04 10:51:16 -04:00 |
Phillip Stephens
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50c7ccf05b
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Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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6f2c9f9bcf
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More splits, start moving sbss data over to proper files
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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576a2b1541
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Start splitting data.s
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2022-04-02 15:25:50 -07:00 |
Phillip Stephens
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84076de482
|
Split SDK objects
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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e1ad16dcc8
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Start splitting system libraries
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2022-04-02 02:50:35 -07:00 |
EpochFlame
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3f08af6e2f
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symbol repair
bless regex
also split THPDec rodata
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2022-03-29 19:12:36 -04:00 |
EpochFlame
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406baa142a
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
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2022-03-28 17:10:24 -04:00 |