Commit Graph

30 Commits

Author SHA1 Message Date
Phillip Stephens 3c22eeb6ed Match and link CGuiLight
Former-commit-id: 129709bc0d
2023-01-13 16:53:27 -08:00
Phillip Stephens f5a0721ec0 Add RstlExtras
Former-commit-id: b2a9c6a8f3
2023-01-12 14:47:03 -08:00
Phillip Stephens 1b0b3b8b4d Found the real names for reverted functions
Former-commit-id: ab1f7c19a2
2023-01-11 13:54:57 -08:00
Phillip Stephens d92abab6be Revert incorrectly named functions
Former-commit-id: 5864261273
2023-01-11 13:43:07 -08:00
Phillip Stephens 8ac75a38d8 Match and link CGuiSys
Former-commit-id: b3dbdac91a
2022-12-31 11:59:30 -08:00
Phillip Stephens 5af0e9b47a Match and link CGuiWidgetDrawParms
Former-commit-id: 9980e07a46
2022-12-31 11:01:15 -08:00
Phillip Stephens a8343ade6d Add CGuiObject
Former-commit-id: 957679cf97
2022-12-28 19:32:27 -08:00
Henrique Gemignani Passos Lima 2e5ef5051a Add CIOWinManager
Former-commit-id: 8ca2500768
2022-12-01 21:06:35 +02:00
Henrique Gemignani Passos Lima 93aa5356a0 Match and link CGSFidget
Former-commit-id: f0f6a0ce43
2022-11-08 01:20:36 +02:00
Henrique Gemignani Passos Lima ed89bb1c93 Match and link CGameLight
Former-commit-id: 61215c124c
2022-10-19 01:00:44 +03:00
Phillip Stephens d694d5e4ea Match and link CCallStackDolphin
Former-commit-id: 2606c5f4a1
2022-10-14 08:46:40 -07:00
Luke Street a54a441d21 Fix up .comm entries to account for MWCC bug
Former-commit-id: 76c4802efb
2022-10-09 15:08:00 -04:00
Phillip Stephens 52e270ebf7 Match and link CFinalInput
Former-commit-id: bacfa6a458
2022-10-08 15:05:33 -07:00
Phillip Stephens 60cc687cd1 Match and link CVector2f
Former-commit-id: b85528fbab
2022-10-04 14:00:16 -07:00
Luke Street adb54a9892 Symbol fixes, headers & main progress
Former-commit-id: 6944a14e89
2022-10-01 02:19:15 -04:00
Luke Street a00f9ed1e1 Halfway to shiftable
Former-commit-id: f739fb53af
2022-08-20 21:40:40 -04:00
Luke Street f3e607a3af Renaming & more CActor progress
Former-commit-id: bcfefcc34a
2022-08-15 22:14:28 -04:00
Luke Street 64c034c9f7 Start filling out CVector3f/CTransform4f
Former-commit-id: e16e6bca49
2022-08-13 00:32:42 -04:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00
Luke Street e2206fc47d Split .comm declarations
Former-commit-id: 11f69fcb5d
2022-08-10 22:27:22 -04:00
Luke Street 1caf7322ca Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
2022-08-10 19:08:58 -04:00
Luke Street 4b6598b0be Split .ctors
Former-commit-id: a54141b0fa
2022-08-10 02:27:47 -04:00
Luke Street c78d25aac6 Full rodata split
Former-commit-id: 4aba1a659a
2022-07-18 01:21:27 -04:00
Luke Street 9baad4e855 Full sdata2 split
Former-commit-id: e4968cb13d
2022-07-18 01:20:04 -04:00
Luke Street ffd6ba5818 Implement TObj*/IObj; finish matching CStringTable
Former-commit-id: e98f62c3a6
2022-07-14 12:24:26 -04:00
Luke Street 85f091062d Full deincbin
Former-commit-id: d05e75f6f9
2022-07-14 01:48:03 -04:00
Luke Street d46b650ca5 Finish splitting sbss
Former-commit-id: 37f2e5cbbb
2022-07-14 01:36:41 -04:00
Phillip Stephens 2922aa68b5 Finish splitting sdata.s
Former-commit-id: 757e6d48f9
2022-04-23 00:19:32 -07:00
Phillip Stephens 45963b5ba7 Split data.s
Former-commit-id: 4c74f8856b
2022-04-17 21:19:18 -07:00
Phillip Stephens 2365e4f31e Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
2022-04-15 00:32:53 -07:00