Luke Street
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4660679da4
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More CGX matches part 2
Former-commit-id: 4758103774
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2022-08-30 18:48:44 -04:00 |
Luke Street
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75f08901d8
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KOR buildable
Former-commit-id: e50328cd89
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2022-08-22 23:54:30 -04:00 |
Luke Street
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f7fb2d5cee
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Fully shiftable??
Former-commit-id: 326199f2f4
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2022-08-21 01:23:57 -04:00 |
Luke Street
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a00f9ed1e1
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Halfway to shiftable
Former-commit-id: f739fb53af
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2022-08-20 21:40:40 -04:00 |
Luke Street
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4cbb6d30e2
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Missed one
Former-commit-id: b7565482e9
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2022-08-10 19:11:22 -04:00 |
Luke Street
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e758a161c2
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Remove dupliate .baligns
Former-commit-id: c3b5f8a821
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2022-08-10 19:10:26 -04:00 |
Luke Street
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1caf7322ca
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Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
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2022-08-10 19:08:58 -04:00 |
Phillip Stephens
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3a23f40720
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Various imps
Former-commit-id: 7043befead
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2022-08-05 03:23:49 -07:00 |
Phillip Stephens
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a108e76a1f
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Minor cleanups
Former-commit-id: 5bfa43d591
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2022-07-30 02:12:25 -07:00 |
Luke Street
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9baad4e855
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Full sdata2 split
Former-commit-id: e4968cb13d
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2022-07-18 01:20:04 -04:00 |
Luke Street
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85f091062d
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Full deincbin
Former-commit-id: d05e75f6f9
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2022-07-14 01:48:03 -04:00 |
Luke Street
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d46b650ca5
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Finish splitting sbss
Former-commit-id: 37f2e5cbbb
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
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e0bd52d345
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Decompile dsp.c start OSReset.c
Former-commit-id: 6753bb7115
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2022-04-30 01:32:00 -07:00 |
Phillip Stephens
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86ad34060b
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Remove OSAudioSystem.s
Former-commit-id: 0fef366427
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2022-04-24 12:23:30 -07:00 |
Phillip Stephens
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45963b5ba7
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Split data.s
Former-commit-id: 4c74f8856b
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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ef4f2b3538
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Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
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9c59ddae13
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PAD: name PADRecalibrate
Former-commit-id: 7a95698329
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2022-04-09 19:40:54 -07:00 |
Phillip Stephens
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fc10a207cb
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Start deincbinning
Former-commit-id: a082ae9ddf
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2022-04-08 03:22:19 -07:00 |
Phillip Stephens
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ca924e27b4
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Match snd_init
Former-commit-id: 95f655b9db
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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e19fd8c70e
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Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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6faf948c9a
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Split bss down to game data
Former-commit-id: 0b3818ffc1
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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98f4319c5b
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Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
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2022-04-07 01:53:55 -07:00 |
EpochFlame
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308f01b951
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rename Dolphin folders to lowercase
Former-commit-id: 892263c943
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2022-04-06 13:45:05 -04:00 |
EpochFlame
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1cf7f6c756
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split GBAKey.s
Former-commit-id: f72ad7dae2
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2022-04-06 13:12:30 -04:00 |
Phillip Stephens
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b858de6022
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Split more section data
Former-commit-id: 2316eb01d3
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2022-04-06 03:04:03 -07:00 |
EpochFlame
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e584e961b3
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match PPCArch.c
match PPCArch and remove its .s counterpart
Former-commit-id: c8c12cc8f8
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2022-04-04 10:51:16 -04:00 |
Phillip Stephens
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7fd3105836
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Continue splitting data
Former-commit-id: 50c7ccf05b
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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fa5e87095c
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More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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ac0753d335
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Start splitting data.s
Former-commit-id: 576a2b1541
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2022-04-02 15:25:50 -07:00 |
Phillip Stephens
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cfb3a0c93d
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Split SDK objects
Former-commit-id: 84076de482
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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bbc460f786
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Start splitting system libraries
Former-commit-id: e1ad16dcc8
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2022-04-02 02:50:35 -07:00 |
EpochFlame
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23aeba93b9
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symbol repair
bless regex
also split THPDec rodata
Former-commit-id: 3f08af6e2f
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2022-03-29 19:12:36 -04:00 |
EpochFlame
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adf7cb8357
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
Former-commit-id: 406baa142a
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2022-03-28 17:10:24 -04:00 |