Commit Graph

50 Commits

Author SHA1 Message Date
Phillip Stephens e11b88ea1e Link IAllocator.cpp
Former-commit-id: 0680c9d62d
2022-07-20 21:47:03 -07:00
Phillip Stephens 6473aae6a9 Link CMemoryInStream.cpp
Former-commit-id: 437b1dd3a6
2022-07-19 23:19:07 -07:00
Luke Street 6a471a6abe Link CInputStream.cpp
Former-commit-id: 69ddd71fc8
2022-07-18 13:53:58 -04:00
Luke Street 9404d679f8 Link CStringTable.cpp
Former-commit-id: f511aba228
2022-07-18 09:51:34 -04:00
Luke Street 7ffab529b8 Link CSWDataDolphin.cpp
Former-commit-id: cb48c96516
2022-07-18 01:37:40 -04:00
Luke Street c78d25aac6 Full rodata split
Former-commit-id: 4aba1a659a
2022-07-18 01:21:27 -04:00
Luke Street 9baad4e855 Full sdata2 split
Former-commit-id: e4968cb13d
2022-07-18 01:20:04 -04:00
Luke Street d46b650ca5 Finish splitting sbss
Former-commit-id: 37f2e5cbbb
2022-07-14 01:36:41 -04:00
Luke Street 56410369ae Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.


Former-commit-id: 8600d9ae82
2022-04-27 15:30:54 -04:00
Phillip Stephens f4ebb6554d Start splitting sbss.s
Former-commit-id: b1efa7e9c4
2022-04-24 10:43:04 -07:00
Phillip Stephens 2922aa68b5 Finish splitting sdata.s
Former-commit-id: 757e6d48f9
2022-04-23 00:19:32 -07:00
Phillip Stephens cab9e05e37 Start splitting sdata.s
Former-commit-id: 813b9e6e01
2022-04-20 23:32:43 -07:00
Phillip Stephens 732ff14471 Update make files
Former-commit-id: 2fb5f09e6c
2022-04-17 21:35:01 -07:00
Phillip Stephens 45963b5ba7 Split data.s
Former-commit-id: 4c74f8856b
2022-04-17 21:19:18 -07:00
Phillip Stephens aec2c4c2c9 Update obj_files.mk
Former-commit-id: a3e46afabe
2022-04-16 17:22:49 -07:00
Phillip Stephens ebde6b3f97 Split bss
Former-commit-id: f6ecafb3a6
2022-04-16 16:18:42 -07:00
Phillip Stephens ef4f2b3538 Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
2022-04-16 15:09:42 -07:00
Phillip Stephens 1641986d9e Finish splitting text.s!
Former-commit-id: 85c0f37226
2022-04-16 00:50:32 -07:00
Phillip Stephens c6bc664505 Move Kyoto_CWD to MetroidPrime
Former-commit-id: d9393c0953
2022-04-15 21:01:44 -07:00
Phillip Stephens 39d7a27be5 Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
Former-commit-id: cdc96f4c1e
2022-04-15 20:52:00 -07:00
Phillip Stephens 2365e4f31e Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
2022-04-15 00:32:53 -07:00
Phillip Stephens 5ccc4c5dab More splitting
Former-commit-id: c9fbc0362a
2022-04-14 01:02:42 -07:00
Phillip Stephens f9b0a33abe Move text.s to Kyoto files
Former-commit-id: 059d6ca0fd
2022-04-13 21:22:21 -07:00
Phillip Stephens 808f0206ed Nearly half way done spliting text.s
Former-commit-id: 81b791ab6a
2022-04-13 01:02:06 -07:00
Phillip Stephens fbdcab9193 SPLIT!
Former-commit-id: 1d44f50d7b
2022-04-12 23:53:45 -07:00
Phillip Stephens 02e2548d7c Start reorganizing source code
Former-commit-id: da684dbef6
2022-04-12 21:45:24 -07:00
Phillip Stephens 001d0d55db More text.s splitting
Former-commit-id: 604ef813e4
2022-04-12 02:57:12 -07:00
Phillip Stephens a7ee2a9ab9 Finish splitting CWeaponMgr
Former-commit-id: 49492e8d2b
2022-04-12 02:14:24 -07:00
Phillip Stephens d7fb5cd6c2 Split CWeaponMgr
Former-commit-id: 51e56ed135
2022-04-12 01:55:54 -07:00
Phillip Stephens cde3691e5f More splitting!
Former-commit-id: 361fd45f83
2022-04-12 00:10:32 -07:00
Phillip Stephens dd24a8a2a6 Start splitting Kyoto
Former-commit-id: ea1c0550fc
2022-04-11 22:41:21 -07:00
Phillip Stephens 47be817888 Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
Former-commit-id: 0388956e1e
2022-04-11 22:19:33 -07:00
Phillip Stephens 37584253a3 Split mslsupp.c rename TRK functions
Former-commit-id: 1974f6fc22
2022-04-11 21:53:51 -07:00
Phillip Stephens 73b7b4df3a MusyX: Correct global variable locations, and move synth_dbtab to C
Former-commit-id: 7f90b8de58
2022-04-09 01:51:35 -07:00
Phillip Stephens ca924e27b4 Match snd_init
Former-commit-id: 95f655b9db
2022-04-08 01:30:31 -07:00
Phillip Stephens e19fd8c70e Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
2022-04-07 23:25:41 -07:00
Phillip Stephens 98f4319c5b Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
2022-04-07 01:53:55 -07:00
EpochFlame 308f01b951 rename Dolphin folders to lowercase
Former-commit-id: 892263c943
2022-04-06 13:45:05 -04:00
EpochFlame 1cf7f6c756 split GBAKey.s
Former-commit-id: f72ad7dae2
2022-04-06 13:12:30 -04:00
Phillip Stephens a602b71981 musyx: start renaming symbols to reflect original library
Former-commit-id: aff4d12557
2022-04-06 03:44:04 -07:00
Phillip Stephens 57eb04bb05 Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f9
2022-04-06 01:17:53 -07:00
EpochFlame e584e961b3 match PPCArch.c
match PPCArch and remove its .s counterpart


Former-commit-id: c8c12cc8f8
2022-04-04 10:51:16 -04:00
Phillip Stephens 7fd3105836 Continue splitting data
Former-commit-id: 50c7ccf05b
2022-04-04 03:14:22 -07:00
Phillip Stephens fa5e87095c More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
2022-04-02 22:54:57 -07:00
Phillip Stephens cfb3a0c93d Split SDK objects
Former-commit-id: 84076de482
2022-04-02 14:03:04 -07:00
Phillip Stephens bbc460f786 Start splitting system libraries
Former-commit-id: e1ad16dcc8
2022-04-02 02:50:35 -07:00
EpochFlame 23aeba93b9 symbol repair
bless regex
also split THPDec rodata


Former-commit-id: 3f08af6e2f
2022-03-29 19:12:36 -04:00
Luke Street 38a0a07e05 Split main.s
Former-commit-id: 7626e83e7d
2022-03-29 18:47:41 -04:00
EpochFlame adf7cb8357 progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.

Former-commit-id: 406baa142a
2022-03-28 17:10:24 -04:00
Luke Street dfe56fda27 Initial commit
Former-commit-id: ce247fb264
2022-03-23 17:22:48 -04:00