Phillip Stephens
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93eb46aedd
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Remove reverb_fx.s
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2022-07-26 23:33:44 -07:00 |
Phillip Stephens
|
97dbbc26d8
|
Remove seq_api.s and hw_memory.s
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2022-07-26 22:56:22 -07:00 |
Phillip Stephens
|
e88f46cb28
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Link snd_service.c and hw_memory.c
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2022-07-26 22:11:36 -07:00 |
Luke Street
|
e4968cb13d
|
Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
|
d05e75f6f9
|
Full deincbin
|
2022-07-14 01:48:03 -04:00 |
Phillip Stephens
|
4c74f8856b
|
Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
7f90b8de58
|
MusyX: Correct global variable locations, and move synth_dbtab to C
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
|
40babd0f65
|
Fully symbolize MusyX
|
2022-04-08 23:40:18 -07:00 |
Phillip Stephens
|
95f655b9db
|
Match snd_init
|
2022-04-08 01:30:31 -07:00 |
Phillip Stephens
|
706a4b54cd
|
MusyX: deincbin
|
2022-04-07 23:41:39 -07:00 |
Phillip Stephens
|
44d7e93e64
|
Split sdata and sdata2 (we can now start splitting game code!)
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
0b3818ffc1
|
Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
|
ab5fa28f1c
|
Split out sinit data from bss.s, continue renaming globals
|
2022-04-07 01:53:55 -07:00 |
Phillip Stephens
|
aff4d12557
|
musyx: start renaming symbols to reflect original library
|
2022-04-06 03:44:04 -07:00 |
Phillip Stephens
|
2316eb01d3
|
Split more section data
|
2022-04-06 03:04:03 -07:00 |
Phillip Stephens
|
58412b389a
|
Add missing files
|
2022-04-04 03:20:15 -07:00 |
Phillip Stephens
|
50c7ccf05b
|
Continue splitting data
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
6f2c9f9bcf
|
More splits, start moving sbss data over to proper files
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
|
84076de482
|
Split SDK objects
|
2022-04-02 14:03:04 -07:00 |
Phillip Stephens
|
e1ad16dcc8
|
Start splitting system libraries
|
2022-04-02 02:50:35 -07:00 |