Commit Graph

20 Commits

Author SHA1 Message Date
Phillip Stephens 93eb46aedd Remove reverb_fx.s 2022-07-26 23:33:44 -07:00
Phillip Stephens 97dbbc26d8 Remove seq_api.s and hw_memory.s 2022-07-26 22:56:22 -07:00
Phillip Stephens e88f46cb28 Link snd_service.c and hw_memory.c 2022-07-26 22:11:36 -07:00
Luke Street e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street d05e75f6f9 Full deincbin 2022-07-14 01:48:03 -04:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens 7f90b8de58
MusyX: Correct global variable locations, and move synth_dbtab to C 2022-04-09 01:51:35 -07:00
Phillip Stephens 40babd0f65
Fully symbolize MusyX 2022-04-08 23:40:18 -07:00
Phillip Stephens 95f655b9db
Match snd_init 2022-04-08 01:30:31 -07:00
Phillip Stephens 706a4b54cd
MusyX: deincbin 2022-04-07 23:41:39 -07:00
Phillip Stephens 44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
Phillip Stephens 0b3818ffc1
Split bss down to game data 2022-04-07 22:17:01 -07:00
Phillip Stephens ab5fa28f1c
Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
Phillip Stephens aff4d12557
musyx: start renaming symbols to reflect original library 2022-04-06 03:44:04 -07:00
Phillip Stephens 2316eb01d3
Split more section data 2022-04-06 03:04:03 -07:00
Phillip Stephens 58412b389a
Add missing files 2022-04-04 03:20:15 -07:00
Phillip Stephens 50c7ccf05b
Continue splitting data 2022-04-04 03:14:22 -07:00
Phillip Stephens 6f2c9f9bcf
More splits, start moving sbss data over to proper files 2022-04-02 22:54:57 -07:00
Phillip Stephens 84076de482
Split SDK objects 2022-04-02 14:03:04 -07:00
Phillip Stephens e1ad16dcc8
Start splitting system libraries 2022-04-02 02:50:35 -07:00