Phillip Stephens
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1b0b3b8b4d
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Found the real names for reverted functions
Former-commit-id: ab1f7c19a2
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2023-01-11 13:54:57 -08:00 |
Phillip Stephens
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d92abab6be
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Revert incorrectly named functions
Former-commit-id: 5864261273
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2023-01-11 13:43:07 -08:00 |
Phillip Stephens
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8ac75a38d8
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Match and link CGuiSys
Former-commit-id: b3dbdac91a
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2022-12-31 11:59:30 -08:00 |
Phillip Stephens
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5af0e9b47a
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Match and link CGuiWidgetDrawParms
Former-commit-id: 9980e07a46
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2022-12-31 11:01:15 -08:00 |
Phillip Stephens
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a8343ade6d
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Add CGuiObject
Former-commit-id: 957679cf97
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2022-12-28 19:32:27 -08:00 |
Henrique Gemignani Passos Lima
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2e5ef5051a
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Add CIOWinManager
Former-commit-id: 8ca2500768
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2022-12-01 21:06:35 +02:00 |
Henrique Gemignani Passos Lima
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93aa5356a0
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Match and link CGSFidget
Former-commit-id: f0f6a0ce43
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2022-11-08 01:20:36 +02:00 |
Henrique Gemignani Passos Lima
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ed89bb1c93
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Match and link CGameLight
Former-commit-id: 61215c124c
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2022-10-19 01:00:44 +03:00 |
Phillip Stephens
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d694d5e4ea
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Match and link CCallStackDolphin
Former-commit-id: 2606c5f4a1
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2022-10-14 08:46:40 -07:00 |
Luke Street
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a54a441d21
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Fix up .comm entries to account for MWCC bug
Former-commit-id: 76c4802efb
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2022-10-09 15:08:00 -04:00 |
Phillip Stephens
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52e270ebf7
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Match and link CFinalInput
Former-commit-id: bacfa6a458
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2022-10-08 15:05:33 -07:00 |
Phillip Stephens
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60cc687cd1
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Match and link CVector2f
Former-commit-id: b85528fbab
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2022-10-04 14:00:16 -07:00 |
Luke Street
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adb54a9892
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Symbol fixes, headers & main progress
Former-commit-id: 6944a14e89
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2022-10-01 02:19:15 -04:00 |
Luke Street
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a00f9ed1e1
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Halfway to shiftable
Former-commit-id: f739fb53af
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2022-08-20 21:40:40 -04:00 |
Luke Street
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f3e607a3af
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Renaming & more CActor progress
Former-commit-id: bcfefcc34a
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2022-08-15 22:14:28 -04:00 |
Luke Street
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64c034c9f7
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Start filling out CVector3f/CTransform4f
Former-commit-id: e16e6bca49
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2022-08-13 00:32:42 -04:00 |
Luke Street
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361f2bb9ce
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Initial work on CActor.cpp
Former-commit-id: 44b17813bd
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2022-08-12 21:26:54 -04:00 |
Luke Street
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e2206fc47d
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Split .comm declarations
Former-commit-id: 11f69fcb5d
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2022-08-10 22:27:22 -04:00 |
Luke Street
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1caf7322ca
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Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
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2022-08-10 19:08:58 -04:00 |
Luke Street
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4b6598b0be
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Split .ctors
Former-commit-id: a54141b0fa
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2022-08-10 02:27:47 -04:00 |
Luke Street
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c78d25aac6
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Full rodata split
Former-commit-id: 4aba1a659a
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2022-07-18 01:21:27 -04:00 |
Luke Street
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9baad4e855
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Full sdata2 split
Former-commit-id: e4968cb13d
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2022-07-18 01:20:04 -04:00 |
Luke Street
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ffd6ba5818
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Implement TObj*/IObj; finish matching CStringTable
Former-commit-id: e98f62c3a6
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2022-07-14 12:24:26 -04:00 |
Luke Street
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85f091062d
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Full deincbin
Former-commit-id: d05e75f6f9
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2022-07-14 01:48:03 -04:00 |
Luke Street
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d46b650ca5
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Finish splitting sbss
Former-commit-id: 37f2e5cbbb
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
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2922aa68b5
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Finish splitting sdata.s
Former-commit-id: 757e6d48f9
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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45963b5ba7
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Split data.s
Former-commit-id: 4c74f8856b
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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2365e4f31e
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
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2022-04-15 00:32:53 -07:00 |