Commit Graph

14 Commits

Author SHA1 Message Date
Phillip Stephens 6a56b467d7 Match and link CMidiManager
Former-commit-id: 6544d347a623a29d670c4f923da1aea09e16bf3a
2023-10-26 12:50:31 -07:00
Phillip Stephens 88b59fe172 Start CSfxManager
Former-commit-id: 9368bb11c0c1fb8bc9ed2f66b556da35adfa4856
2023-10-22 21:18:22 -07:00
Phillip Stephens 4b120a5418 Add DolphinCAudioSys
Former-commit-id: 69e1dfe6b4
2023-01-07 17:42:28 -08:00
Phillip Stephens 0d83ac87ee Add DolphinCAudioSys
Former-commit-id: cf0aa43e16
2023-01-07 13:24:16 -08:00
Henrique Gemignani Passos Lima a4f3f0c5fc Add WeaponTypes.cpp
Former-commit-id: b506df2778
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima a516acdf8f Add CGameOptions
Former-commit-id: fb422bead3
2022-10-31 18:19:47 +02:00
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae40
2022-10-09 01:37:23 -04:00
Luke Street 7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba
2022-10-09 01:13:17 -04:00
Luke Street adb54a9892 Symbol fixes, headers & main progress
Former-commit-id: 6944a14e89
2022-10-01 02:19:15 -04:00
Luke Street 234afca6c2 clang-format pass
Former-commit-id: 6a979e343f
2022-09-18 02:05:46 -04:00
Luke Street 329618c585 More main progress; tons of headers & stuff
Former-commit-id: a6e365791b
2022-09-13 00:28:02 -04:00
Luke Street e9704b7718 Revert bad rename
Former-commit-id: 16514e942e
2022-08-14 14:42:30 -04:00
Luke Street eb6819f1fd Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f7640
2022-08-14 14:38:41 -04:00
Luke Street 361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bd
2022-08-12 21:26:54 -04:00