Phillip Stephens
|
c6502a089c
|
Convert runtime.s to inline assembly and link
Former-commit-id: 5bad64c75a
|
2022-10-25 22:54:37 -07:00 |
Luke Street
|
f7fb2d5cee
|
Fully shiftable??
Former-commit-id: 326199f2f4
|
2022-08-21 01:23:57 -04:00 |
Luke Street
|
a00f9ed1e1
|
Halfway to shiftable
Former-commit-id: f739fb53af
|
2022-08-20 21:40:40 -04:00 |
Phillip Stephens
|
d1768a3076
|
More musyx imps, cleanups
Former-commit-id: 3d19d9ea82
|
2022-08-11 01:12:35 -07:00 |
Luke Street
|
e758a161c2
|
Remove dupliate .baligns
Former-commit-id: c3b5f8a821
|
2022-08-10 19:10:26 -04:00 |
Luke Street
|
1caf7322ca
|
Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
|
2022-08-10 19:08:58 -04:00 |
Phillip Stephens
|
a108e76a1f
|
Minor cleanups
Former-commit-id: 5bfa43d591
|
2022-07-30 02:12:25 -07:00 |
Phillip Stephens
|
0ff6365a89
|
Start trying to get zlib linked
Former-commit-id: 7107b307e2
|
2022-07-28 22:03:24 -07:00 |
Phillip Stephens
|
f69ab994dd
|
Remove reverb_fx.s
Former-commit-id: 93eb46aedd
|
2022-07-26 23:33:44 -07:00 |
Phillip Stephens
|
abba84e48a
|
Remove seq_api.s and hw_memory.s
Former-commit-id: 97dbbc26d8
|
2022-07-26 22:56:22 -07:00 |
Phillip Stephens
|
ae52b8482c
|
Link snd_service.c and hw_memory.c
Former-commit-id: e88f46cb28
|
2022-07-26 22:11:36 -07:00 |
Luke Street
|
9baad4e855
|
Full sdata2 split
Former-commit-id: e4968cb13d
|
2022-07-18 01:20:04 -04:00 |
Luke Street
|
85f091062d
|
Full deincbin
Former-commit-id: d05e75f6f9
|
2022-07-14 01:48:03 -04:00 |
Phillip Stephens
|
45963b5ba7
|
Split data.s
Former-commit-id: 4c74f8856b
|
2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
73b7b4df3a
|
MusyX: Correct global variable locations, and move synth_dbtab to C
Former-commit-id: 7f90b8de58
|
2022-04-09 01:51:35 -07:00 |
Phillip Stephens
|
d65e711d1e
|
Fully symbolize MusyX
Former-commit-id: 40babd0f65
|
2022-04-08 23:40:18 -07:00 |
Phillip Stephens
|
ca924e27b4
|
Match snd_init
Former-commit-id: 95f655b9db
|
2022-04-08 01:30:31 -07:00 |
Phillip Stephens
|
14e231b4dd
|
MusyX: deincbin
Former-commit-id: 706a4b54cd
|
2022-04-07 23:41:39 -07:00 |
Phillip Stephens
|
e19fd8c70e
|
Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
6faf948c9a
|
Split bss down to game data
Former-commit-id: 0b3818ffc1
|
2022-04-07 22:17:01 -07:00 |
Phillip Stephens
|
98f4319c5b
|
Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
|
2022-04-07 01:53:55 -07:00 |
Phillip Stephens
|
a602b71981
|
musyx: start renaming symbols to reflect original library
Former-commit-id: aff4d12557
|
2022-04-06 03:44:04 -07:00 |
Phillip Stephens
|
b858de6022
|
Split more section data
Former-commit-id: 2316eb01d3
|
2022-04-06 03:04:03 -07:00 |
Phillip Stephens
|
f007b5c68e
|
Add missing files
Former-commit-id: 58412b389a
|
2022-04-04 03:20:15 -07:00 |
Phillip Stephens
|
7fd3105836
|
Continue splitting data
Former-commit-id: 50c7ccf05b
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
fa5e87095c
|
More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
|
2022-04-02 22:54:57 -07:00 |
Phillip Stephens
|
cfb3a0c93d
|
Split SDK objects
Former-commit-id: 84076de482
|
2022-04-02 14:03:04 -07:00 |
Phillip Stephens
|
bbc460f786
|
Start splitting system libraries
Former-commit-id: e1ad16dcc8
|
2022-04-02 02:50:35 -07:00 |