Phillip Stephens
|
4c74f8856b
|
Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
186077f010
|
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
|
7a95698329
|
PAD: name PADRecalibrate
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2022-04-09 19:40:54 -07:00 |
Phillip Stephens
|
a082ae9ddf
|
Start deincbinning
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2022-04-08 03:22:19 -07:00 |
Phillip Stephens
|
95f655b9db
|
Match snd_init
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
|
44d7e93e64
|
Split sdata and sdata2 (we can now start splitting game code!)
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
0b3818ffc1
|
Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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ab5fa28f1c
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Split out sinit data from bss.s, continue renaming globals
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2022-04-07 01:53:55 -07:00 |
EpochFlame
|
892263c943
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rename Dolphin folders to lowercase
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2022-04-06 13:45:05 -04:00 |
EpochFlame
|
f72ad7dae2
|
split GBAKey.s
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2022-04-06 13:12:30 -04:00 |
Phillip Stephens
|
2316eb01d3
|
Split more section data
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2022-04-06 03:04:03 -07:00 |
EpochFlame
|
c8c12cc8f8
|
match PPCArch.c
match PPCArch and remove its .s counterpart
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2022-04-04 10:51:16 -04:00 |
Phillip Stephens
|
50c7ccf05b
|
Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
6f2c9f9bcf
|
More splits, start moving sbss data over to proper files
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
|
576a2b1541
|
Start splitting data.s
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2022-04-02 15:25:50 -07:00 |
Phillip Stephens
|
84076de482
|
Split SDK objects
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
|
e1ad16dcc8
|
Start splitting system libraries
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2022-04-02 02:50:35 -07:00 |
EpochFlame
|
3f08af6e2f
|
symbol repair
bless regex
also split THPDec rodata
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2022-03-29 19:12:36 -04:00 |
EpochFlame
|
406baa142a
|
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
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2022-03-28 17:10:24 -04:00 |