Phillip Stephens
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4baceece91
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More MusyX progress, fully match hardware.c
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2023-02-27 06:14:29 -08:00 |
Phillip Stephens
|
ec1893fd20
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Finally match salInvertMatrix
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2023-02-24 21:05:35 -08:00 |
Phillip Stephens
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4919b49af6
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More musyx work
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2022-12-24 14:54:58 -08:00 |
Luke Street
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d065d80388
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DolphinCGraphics nearly done
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2022-12-06 18:32:53 -05:00 |
Luke Street
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dd8dd94f36
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Even more DolphinCGraphics
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2022-12-01 00:59:03 -05:00 |
Henrique Gemignani Passos Lima
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7de5f08127
|
Add CBeamProjectile
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2022-11-24 18:29:09 +02:00 |
Henrique Gemignani Passos Lima
|
393704d4ee
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Add CABSAim
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2022-11-10 20:50:42 +02:00 |
Henrique Gemignani Passos Lima
|
fe02b80545
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Mostly add CPhysicsActor::GetRotateToORAngularMomentumWR
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2022-11-04 12:50:34 +02:00 |
Henrique Gemignani Passos Lima
|
fbfdc6cd09
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Almost match CPlayerGun::TakeDamage
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2022-10-10 22:15:26 +03:00 |
Luke Street
|
261ee48bba
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Standardize include guards, clang-format headers
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2022-10-09 01:13:17 -04:00 |
Phillip Stephens
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dc8e4b8106
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Start work on CPhysicsActor
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2022-10-05 09:28:48 -07:00 |
Henrique Gemignani Passos Lima
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01792db891
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Add fmod to math.h
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2022-10-03 16:24:59 +03:00 |
Luke Street
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3831cfa905
|
Some CBallCamera progress
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2022-09-29 01:30:20 -04:00 |
Luke Street
|
6a979e343f
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clang-format pass
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2022-09-18 02:05:46 -04:00 |
Luke Street
|
bef7db1748
|
Runtime/math matches; better libc headers
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2022-08-25 23:46:24 -04:00 |