Phillip Stephens
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919e53661f
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Fix local functions in snd3d.s, add missing functions in snd_init.c, nearly match dataInsertKeymap
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2023-09-26 13:49:16 -07:00 |
Phillip Stephens
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304c6cfca9
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Rename unnamed CARAMToken functions
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2023-09-10 18:55:46 -07:00 |
Luke Street
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a24285819d
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Link musyx/runtime/synth
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2023-07-05 17:57:50 -04:00 |
Phillip Stephens
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bc71ab6d82
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More MusyX imps
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2023-06-21 16:27:28 -07:00 |
Phillip Stephens
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a5c3f5a97c
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More work on snd_midictrl
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2023-03-01 22:51:02 -08:00 |
Phillip Stephens
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4baceece91
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More MusyX progress, fully match hardware.c
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2023-02-27 06:14:29 -08:00 |
Phillip Stephens
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c5a176c51b
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More synthmacros, add txwin for the lulz
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2023-02-25 20:51:09 -08:00 |
Phillip Stephens
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a42f503dbf
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Match and link s_data
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2023-02-24 18:11:03 -08:00 |
Phillip Stephens
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cd0ee54bd6
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Move vsUpdateBuffer and vsSampleUpdates to synth_vsamples
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2023-02-24 09:52:24 -08:00 |
Phillip Stephens
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5096cbf77b
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MusyX progress
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2023-02-24 09:42:08 -08:00 |
Phillip Stephens
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cbe676015f
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Reorganize MusyX source
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2023-02-22 23:04:07 -08:00 |
Phillip Stephens
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0436d062bb
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Start on hw_dspctrl
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2023-02-22 01:01:39 -08:00 |
Phillip Stephens
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4919b49af6
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More musyx work
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2022-12-24 14:54:58 -08:00 |
Phillip Stephens
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5bad64c75a
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Convert runtime.s to inline assembly and link
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2022-10-25 22:54:37 -07:00 |
Luke Street
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326199f2f4
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Fully shiftable??
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2022-08-21 01:23:57 -04:00 |
Luke Street
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f739fb53af
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Halfway to shiftable
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2022-08-20 21:40:40 -04:00 |
Phillip Stephens
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3d19d9ea82
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More musyx imps, cleanups
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2022-08-11 01:12:35 -07:00 |
Luke Street
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c3b5f8a821
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Remove dupliate .baligns
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2022-08-10 19:10:26 -04:00 |
Luke Street
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2142670ac6
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Phillip Stephens
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5bfa43d591
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Minor cleanups
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2022-07-30 02:12:25 -07:00 |
Phillip Stephens
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7107b307e2
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Start trying to get zlib linked
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2022-07-28 22:03:24 -07:00 |
Phillip Stephens
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93eb46aedd
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Remove reverb_fx.s
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2022-07-26 23:33:44 -07:00 |
Phillip Stephens
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97dbbc26d8
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Remove seq_api.s and hw_memory.s
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2022-07-26 22:56:22 -07:00 |
Phillip Stephens
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e88f46cb28
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Link snd_service.c and hw_memory.c
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2022-07-26 22:11:36 -07:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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d05e75f6f9
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Full deincbin
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2022-07-14 01:48:03 -04:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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7f90b8de58
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MusyX: Correct global variable locations, and move synth_dbtab to C
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
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40babd0f65
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Fully symbolize MusyX
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2022-04-08 23:40:18 -07:00 |
Phillip Stephens
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95f655b9db
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Match snd_init
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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706a4b54cd
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MusyX: deincbin
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2022-04-07 23:41:39 -07:00 |
Phillip Stephens
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44d7e93e64
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Split sdata and sdata2 (we can now start splitting game code!)
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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0b3818ffc1
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Split bss down to game data
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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ab5fa28f1c
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Split out sinit data from bss.s, continue renaming globals
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2022-04-07 01:53:55 -07:00 |
Phillip Stephens
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aff4d12557
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musyx: start renaming symbols to reflect original library
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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2316eb01d3
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Split more section data
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2022-04-06 03:04:03 -07:00 |
Phillip Stephens
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58412b389a
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Add missing files
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2022-04-04 03:20:15 -07:00 |
Phillip Stephens
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50c7ccf05b
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Continue splitting data
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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6f2c9f9bcf
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More splits, start moving sbss data over to proper files
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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84076de482
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Split SDK objects
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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e1ad16dcc8
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Start splitting system libraries
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2022-04-02 02:50:35 -07:00 |