Phillip Stephens
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7107b307e2
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Start trying to get zlib linked
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2022-07-28 22:03:24 -07:00 |
Phillip Stephens
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7e1b3eeb58
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Link creverb_fx.c, minor fixes
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2022-07-28 08:50:05 -07:00 |
Phillip Stephens
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14dc741030
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Link delay_fx.c
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2022-07-28 07:00:20 -07:00 |
Phillip Stephens
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5b08fd287a
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Link reverb_fx.c
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2022-07-26 23:32:31 -07:00 |
Phillip Stephens
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848a80e9d7
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Link seq_api.c
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2022-07-26 22:54:00 -07:00 |
Phillip Stephens
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e88f46cb28
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Link snd_service.c and hw_memory.c
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2022-07-26 22:11:36 -07:00 |
Phillip Stephens
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0680c9d62d
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Link IAllocator.cpp
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2022-07-20 21:47:03 -07:00 |
Phillip Stephens
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437b1dd3a6
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Link CMemoryInStream.cpp
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2022-07-19 23:19:07 -07:00 |
Luke Street
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69ddd71fc8
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Link CInputStream.cpp
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2022-07-18 13:53:58 -04:00 |
Luke Street
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f511aba228
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Link CStringTable.cpp
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2022-07-18 09:51:34 -04:00 |
Luke Street
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cb48c96516
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Link CSWDataDolphin.cpp
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2022-07-18 01:37:40 -04:00 |
Luke Street
|
4aba1a659a
|
Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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37f2e5cbbb
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Finish splitting sbss
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2022-07-14 01:36:41 -04:00 |
Luke Street
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8600d9ae82
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Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
|
2022-04-27 15:30:54 -04:00 |
Phillip Stephens
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b1efa7e9c4
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Start splitting sbss.s
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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757e6d48f9
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Finish splitting sdata.s
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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813b9e6e01
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Start splitting sdata.s
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2022-04-20 23:32:43 -07:00 |
Phillip Stephens
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2fb5f09e6c
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Update make files
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2022-04-17 21:35:01 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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a3e46afabe
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Update obj_files.mk
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2022-04-16 17:22:49 -07:00 |
Phillip Stephens
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f6ecafb3a6
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Split bss
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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186077f010
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Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
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85c0f37226
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Finish splitting text.s!
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2022-04-16 00:50:32 -07:00 |
Phillip Stephens
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d9393c0953
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Move Kyoto_CWD to MetroidPrime
|
2022-04-15 21:01:44 -07:00 |
Phillip Stephens
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cdc96f4c1e
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Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
|
2022-04-15 20:52:00 -07:00 |
Phillip Stephens
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64057eede7
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
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2022-04-15 00:32:53 -07:00 |
Phillip Stephens
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c9fbc0362a
|
More splitting
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2022-04-14 01:02:42 -07:00 |
Phillip Stephens
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059d6ca0fd
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Move text.s to Kyoto files
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2022-04-13 21:22:21 -07:00 |
Phillip Stephens
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81b791ab6a
|
Nearly half way done spliting text.s
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2022-04-13 01:02:06 -07:00 |
Phillip Stephens
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1d44f50d7b
|
SPLIT!
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2022-04-12 23:53:45 -07:00 |
Phillip Stephens
|
da684dbef6
|
Start reorganizing source code
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2022-04-12 21:45:24 -07:00 |
Phillip Stephens
|
604ef813e4
|
More text.s splitting
|
2022-04-12 02:57:12 -07:00 |
Phillip Stephens
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49492e8d2b
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Finish splitting CWeaponMgr
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2022-04-12 02:14:24 -07:00 |
Phillip Stephens
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51e56ed135
|
Split CWeaponMgr
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2022-04-12 01:55:54 -07:00 |
Phillip Stephens
|
361fd45f83
|
More splitting!
|
2022-04-12 00:10:32 -07:00 |
Phillip Stephens
|
ea1c0550fc
|
Start splitting Kyoto
|
2022-04-11 22:41:21 -07:00 |
Phillip Stephens
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0388956e1e
|
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
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2022-04-11 22:19:33 -07:00 |
Phillip Stephens
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1974f6fc22
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Split mslsupp.c rename TRK functions
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2022-04-11 21:53:51 -07:00 |
Phillip Stephens
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7f90b8de58
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MusyX: Correct global variable locations, and move synth_dbtab to C
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
|
95f655b9db
|
Match snd_init
|
2022-04-08 01:30:31 -07:00 |
Phillip Stephens
|
44d7e93e64
|
Split sdata and sdata2 (we can now start splitting game code!)
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
ab5fa28f1c
|
Split out sinit data from bss.s, continue renaming globals
|
2022-04-07 01:53:55 -07:00 |
EpochFlame
|
892263c943
|
rename Dolphin folders to lowercase
|
2022-04-06 13:45:05 -04:00 |
EpochFlame
|
f72ad7dae2
|
split GBAKey.s
|
2022-04-06 13:12:30 -04:00 |
Phillip Stephens
|
aff4d12557
|
musyx: start renaming symbols to reflect original library
|
2022-04-06 03:44:04 -07:00 |
Phillip Stephens
|
19206f91f9
|
Move asm/Runtime/PPCEABI/H code into asm/Runtime
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2022-04-06 01:17:53 -07:00 |
EpochFlame
|
c8c12cc8f8
|
match PPCArch.c
match PPCArch and remove its .s counterpart
|
2022-04-04 10:51:16 -04:00 |
Phillip Stephens
|
50c7ccf05b
|
Continue splitting data
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
6f2c9f9bcf
|
More splits, start moving sbss data over to proper files
|
2022-04-02 22:54:57 -07:00 |
Phillip Stephens
|
84076de482
|
Split SDK objects
|
2022-04-02 14:03:04 -07:00 |
Phillip Stephens
|
e1ad16dcc8
|
Start splitting system libraries
|
2022-04-02 02:50:35 -07:00 |
EpochFlame
|
3f08af6e2f
|
symbol repair
bless regex
also split THPDec rodata
|
2022-03-29 19:12:36 -04:00 |
Luke Street
|
7626e83e7d
|
Split main.s
|
2022-03-29 18:47:41 -04:00 |
EpochFlame
|
406baa142a
|
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
|
2022-03-28 17:10:24 -04:00 |
Luke Street
|
ce247fb264
|
Initial commit
|
2022-03-23 17:22:48 -04:00 |