Luke Street
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9baad4e855
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Full sdata2 split
Former-commit-id: e4968cb13d
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2022-07-18 01:20:04 -04:00 |
Luke Street
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d46b650ca5
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Finish splitting sbss
Former-commit-id: 37f2e5cbbb
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2022-07-14 01:36:41 -04:00 |
Luke Street
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56410369ae
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Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
Former-commit-id: 8600d9ae82
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2022-04-27 15:30:54 -04:00 |
Phillip Stephens
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f4ebb6554d
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Start splitting sbss.s
Former-commit-id: b1efa7e9c4
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2022-04-24 10:43:04 -07:00 |
Phillip Stephens
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2922aa68b5
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Finish splitting sdata.s
Former-commit-id: 757e6d48f9
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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cab9e05e37
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Start splitting sdata.s
Former-commit-id: 813b9e6e01
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2022-04-20 23:32:43 -07:00 |
Phillip Stephens
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732ff14471
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Update make files
Former-commit-id: 2fb5f09e6c
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2022-04-17 21:35:01 -07:00 |
Phillip Stephens
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45963b5ba7
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Split data.s
Former-commit-id: 4c74f8856b
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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aec2c4c2c9
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Update obj_files.mk
Former-commit-id: a3e46afabe
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2022-04-16 17:22:49 -07:00 |
Phillip Stephens
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ebde6b3f97
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Split bss
Former-commit-id: f6ecafb3a6
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2022-04-16 16:18:42 -07:00 |
Phillip Stephens
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ef4f2b3538
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Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
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2022-04-16 15:09:42 -07:00 |
Phillip Stephens
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1641986d9e
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Finish splitting text.s!
Former-commit-id: 85c0f37226
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2022-04-16 00:50:32 -07:00 |
Phillip Stephens
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c6bc664505
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Move Kyoto_CWD to MetroidPrime
Former-commit-id: d9393c0953
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2022-04-15 21:01:44 -07:00 |
Phillip Stephens
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39d7a27be5
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Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
Former-commit-id: cdc96f4c1e
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2022-04-15 20:52:00 -07:00 |
Phillip Stephens
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2365e4f31e
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Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
Former-commit-id: 64057eede7
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2022-04-15 00:32:53 -07:00 |
Phillip Stephens
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5ccc4c5dab
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More splitting
Former-commit-id: c9fbc0362a
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2022-04-14 01:02:42 -07:00 |
Phillip Stephens
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f9b0a33abe
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Move text.s to Kyoto files
Former-commit-id: 059d6ca0fd
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2022-04-13 21:22:21 -07:00 |
Phillip Stephens
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808f0206ed
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Nearly half way done spliting text.s
Former-commit-id: 81b791ab6a
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2022-04-13 01:02:06 -07:00 |
Phillip Stephens
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fbdcab9193
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SPLIT!
Former-commit-id: 1d44f50d7b
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2022-04-12 23:53:45 -07:00 |
Phillip Stephens
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02e2548d7c
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Start reorganizing source code
Former-commit-id: da684dbef6
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2022-04-12 21:45:24 -07:00 |
Phillip Stephens
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001d0d55db
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More text.s splitting
Former-commit-id: 604ef813e4
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2022-04-12 02:57:12 -07:00 |
Phillip Stephens
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a7ee2a9ab9
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Finish splitting CWeaponMgr
Former-commit-id: 49492e8d2b
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2022-04-12 02:14:24 -07:00 |
Phillip Stephens
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d7fb5cd6c2
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Split CWeaponMgr
Former-commit-id: 51e56ed135
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2022-04-12 01:55:54 -07:00 |
Phillip Stephens
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cde3691e5f
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More splitting!
Former-commit-id: 361fd45f83
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2022-04-12 00:10:32 -07:00 |
Phillip Stephens
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dd24a8a2a6
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Start splitting Kyoto
Former-commit-id: ea1c0550fc
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2022-04-11 22:41:21 -07:00 |
Phillip Stephens
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47be817888
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Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
Former-commit-id: 0388956e1e
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2022-04-11 22:19:33 -07:00 |
Phillip Stephens
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37584253a3
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Split mslsupp.c rename TRK functions
Former-commit-id: 1974f6fc22
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2022-04-11 21:53:51 -07:00 |
Phillip Stephens
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73b7b4df3a
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MusyX: Correct global variable locations, and move synth_dbtab to C
Former-commit-id: 7f90b8de58
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
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ca924e27b4
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Match snd_init
Former-commit-id: 95f655b9db
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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e19fd8c70e
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Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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98f4319c5b
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Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
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2022-04-07 01:53:55 -07:00 |
EpochFlame
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308f01b951
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rename Dolphin folders to lowercase
Former-commit-id: 892263c943
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2022-04-06 13:45:05 -04:00 |
EpochFlame
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1cf7f6c756
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split GBAKey.s
Former-commit-id: f72ad7dae2
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2022-04-06 13:12:30 -04:00 |
Phillip Stephens
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a602b71981
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musyx: start renaming symbols to reflect original library
Former-commit-id: aff4d12557
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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57eb04bb05
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Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f9
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2022-04-06 01:17:53 -07:00 |
EpochFlame
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e584e961b3
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match PPCArch.c
match PPCArch and remove its .s counterpart
Former-commit-id: c8c12cc8f8
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2022-04-04 10:51:16 -04:00 |
Phillip Stephens
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7fd3105836
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Continue splitting data
Former-commit-id: 50c7ccf05b
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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fa5e87095c
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More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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cfb3a0c93d
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Split SDK objects
Former-commit-id: 84076de482
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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bbc460f786
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Start splitting system libraries
Former-commit-id: e1ad16dcc8
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2022-04-02 02:50:35 -07:00 |
EpochFlame
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23aeba93b9
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symbol repair
bless regex
also split THPDec rodata
Former-commit-id: 3f08af6e2f
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2022-03-29 19:12:36 -04:00 |
Luke Street
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38a0a07e05
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Split main.s
Former-commit-id: 7626e83e7d
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2022-03-29 18:47:41 -04:00 |
EpochFlame
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adf7cb8357
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progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
Former-commit-id: 406baa142a
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2022-03-28 17:10:24 -04:00 |
Luke Street
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dfe56fda27
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Initial commit
Former-commit-id: ce247fb264
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2022-03-23 17:22:48 -04:00 |