Luke Street
|
9baad4e855
|
Full sdata2 split
Former-commit-id: e4968cb13d
|
2022-07-18 01:20:04 -04:00 |
Luke Street
|
85f091062d
|
Full deincbin
Former-commit-id: d05e75f6f9
|
2022-07-14 01:48:03 -04:00 |
Luke Street
|
d46b650ca5
|
Finish splitting sbss
Former-commit-id: 37f2e5cbbb
|
2022-07-14 01:36:41 -04:00 |
Phillip Stephens
|
e0bd52d345
|
Decompile dsp.c start OSReset.c
Former-commit-id: 6753bb7115
|
2022-04-30 01:32:00 -07:00 |
Phillip Stephens
|
45963b5ba7
|
Split data.s
Former-commit-id: 4c74f8856b
|
2022-04-17 21:19:18 -07:00 |
Phillip Stephens
|
ef4f2b3538
|
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
Former-commit-id: 186077f010
|
2022-04-16 15:09:42 -07:00 |
Phillip Stephens
|
9c59ddae13
|
PAD: name PADRecalibrate
Former-commit-id: 7a95698329
|
2022-04-09 19:40:54 -07:00 |
Phillip Stephens
|
e19fd8c70e
|
Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
6faf948c9a
|
Split bss down to game data
Former-commit-id: 0b3818ffc1
|
2022-04-07 22:17:01 -07:00 |
Phillip Stephens
|
98f4319c5b
|
Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
|
2022-04-07 01:53:55 -07:00 |
EpochFlame
|
308f01b951
|
rename Dolphin folders to lowercase
Former-commit-id: 892263c943
|
2022-04-06 13:45:05 -04:00 |