12 Commits

Author SHA1 Message Date
4b120a5418 Add DolphinCAudioSys
Former-commit-id: 69e1dfe6b450b7ee2ae4dce5c53cfcffba5a4f40
2023-01-07 17:42:28 -08:00
0d83ac87ee Add DolphinCAudioSys
Former-commit-id: cf0aa43e1627899ac3e2f095b35d272f3cdb5b80
2023-01-07 13:24:16 -08:00
Henrique Gemignani Passos Lima
a4f3f0c5fc Add WeaponTypes.cpp
Former-commit-id: b506df2778807264e5b95de04c1b1e93df06a6d2
2022-12-01 18:10:20 +02:00
Henrique Gemignani Passos Lima
a516acdf8f Add CGameOptions
Former-commit-id: fb422bead34e9c8ff637036857a3910e3a692e38
2022-10-31 18:19:47 +02:00
7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00
7f83e1fa03 Standardize include guards, clang-format headers
Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00
adb54a9892 Symbol fixes, headers & main progress
Former-commit-id: 6944a14e890aff84111901c37e9a7b96a3e38517
2022-10-01 02:19:15 -04:00
234afca6c2 clang-format pass
Former-commit-id: 6a979e343f6a88e4c9b78d3917c1fabfcb211a0a
2022-09-18 02:05:46 -04:00
329618c585 More main progress; tons of headers & stuff
Former-commit-id: a6e365791b35de8a1c056db8a4833150450c84d9
2022-09-13 00:28:02 -04:00
e9704b7718 Revert bad rename
Former-commit-id: 16514e942e652558bb7d5dbdba6e73a48db00abe
2022-08-14 14:42:30 -04:00
eb6819f1fd Continue work on CActor::UpdateAnimation; lots of headers n stuff
Former-commit-id: 85284f76408b91c78134fb192c8d3ac5cc685f99
2022-08-14 14:38:41 -04:00
361f2bb9ce Initial work on CActor.cpp
Former-commit-id: 44b17813bda4f45c89a67a9a4623b872a57cf84f
2022-08-12 21:26:54 -04:00