503020b195
Match and link GameObjectLists.cpp
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Former-commit-id: b57ec9605eaa4cfd1769093a70d67849e9542028
2022-10-13 22:58:49 -07:00
48261eb77e
Match and link CObjectList
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Former-commit-id: ba9184e06fce9cee396c31dc39471d70857ae1d4
2022-10-13 21:50:56 -07:00
7ca3a1c0bb
Replace int types in Retro code
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Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00
7f83e1fa03
Standardize include guards, clang-format headers
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Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00
41a2efa884
Start matching CScriptPlatform; more CScriptMazeNode
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Former-commit-id: 135d63412c96eae42786c95062341fcca45a489d
2022-09-18 01:55:13 -04:00
0f25a3c8d4
Migrate s32->int, u32->uint; fix dolphin/types.h
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Former-commit-id: 7eb08b6ee832f11971da0cfdc53b5a55b74ac79d
2022-09-05 00:01:22 -04:00
361f2bb9ce
Initial work on CActor.cpp
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Former-commit-id: 44b17813bda4f45c89a67a9a4623b872a57cf84f
2022-08-12 21:26:54 -04:00
3a23f40720
Various imps
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Former-commit-id: 7043befead04d97fcb6e240b3e6f39484d27916d
2022-08-05 03:23:49 -07:00