Henrique Gemignani Passos Lima
b060c73b13
Add CStateManager::BuildDynamicLightListForWorld
...
Former-commit-id: 0c29161e11d45057804ea758af525813b846f879
2022-11-28 19:00:49 +02:00
Henrique Gemignani Passos Lima
ed89bb1c93
Match and link CGameLight
...
Former-commit-id: 61215c124c542b98f6050bb0e09455583dec1499
2022-10-19 01:00:44 +03:00
Henrique Gemignani Passos Lima
a1776db0cf
Also match CGameLight
...
Former-commit-id: f091a58822be6087796d7b571cbc468494a77f0c
2022-10-18 23:21:14 +03:00
45c469d8ee
CPlayerGun progress
...
Former-commit-id: a963804889b9e6b7dbf6c11633fb410580137ce2
2022-10-11 11:31:28 -04:00
7ca3a1c0bb
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00
7f83e1fa03
Standardize include guards, clang-format headers
...
Former-commit-id: 261ee48bba0546f4620447040b7c3d3034686796
2022-10-09 01:13:17 -04:00
ec9e639009
Match CLight, has issues with constants
...
Former-commit-id: b039acfac8b08ecd89714ad2ee963b339eb39941
2022-10-06 01:40:00 -07:00
234afca6c2
clang-format pass
...
Former-commit-id: 6a979e343f6a88e4c9b78d3917c1fabfcb211a0a
2022-09-18 02:05:46 -04:00
509dc4d622
IWeaponRender decomp (can't link yet)
...
Former-commit-id: 0e20e67870b4b83b9b68c4215fdbbab0ce9d2e32
2022-07-25 21:36:32 -07:00