Luke Street
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fb4706a250
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CNewIntroBoss progress
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2022-10-30 15:47:50 -04:00 |
Luke Street
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7fd19f0c12
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CPatterned & related headers; almost match CPuffer
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2022-10-28 17:43:22 -04:00 |
Phillip Stephens
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dca89789f2
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Add CCollisionActorManager
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2022-10-28 14:06:29 -07:00 |
Phillip Stephens
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dd62a7eaa0
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Match and link PatternedCastTo
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2022-10-23 11:36:25 -07:00 |
Henrique Gemignani Passos Lima
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f091a58822
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Also match CGameLight
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2022-10-18 23:21:14 +03:00 |
Henrique Gemignani Passos Lima
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c6d3f0ae8b
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Change CEntity::SetActive argument to uchar
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2022-10-17 18:59:36 +03:00 |
Luke Street
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27fedfee46
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CScriptPickup progress
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2022-10-08 00:53:34 -04:00 |
Phillip Stephens
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b85528fbab
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Match and link CVector2f
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2022-10-04 14:00:16 -07:00 |
Henrique Gemignani Passos Lima
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c10ddd017e
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Fix CCameraManager::GetCurrentCamera symbols
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2022-10-04 17:08:26 +03:00 |
Henrique Gemignani Passos Lima
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4b08f70a0b
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CSfxManager: Add kAllAreas, areaId to int
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2022-10-03 20:00:51 +03:00 |
Henrique Gemignani Passos Lima
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b423771f97
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Add kMaxPriority/kMedPriority to CSfxManager
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2022-10-03 19:23:22 +03:00 |
Henrique Gemignani Passos Lima
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c261ee7bb9
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Rename static vulnerabilities in CDamageVulnerability.s
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2022-10-02 00:55:31 +03:00 |
Henrique Gemignani Passos Lima
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dc47a3af22
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Add CDamageVulnerability.cpp, fill header
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2022-10-02 00:39:52 +03:00 |
Luke Street
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c8c05c2cd5
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Fix GetSortingBounds symbol; various fixes
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2022-09-29 20:24:12 -04:00 |
Luke Street
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7608f27ed2
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Various rstl fixes; continue CScriptMazeNode & CScriptPlatform
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2022-09-18 13:51:07 -04:00 |
Luke Street
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be9f7f1dc4
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Symbol renaming
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2022-09-18 01:52:19 -04:00 |
Luke Street
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0cfb3d0aff
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Correct __dt__16CActorParametersFv to __dt__16CLightParametersFv
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2022-09-13 22:25:14 -04:00 |
Luke Street
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f739fb53af
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Halfway to shiftable
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2022-08-20 21:40:40 -04:00 |
Luke Street
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92117d1308
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More renaming
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2022-08-16 17:46:30 -04:00 |
Luke Street
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bcfefcc34a
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Renaming & more CActor progress
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2022-08-15 22:14:28 -04:00 |
Luke Street
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09dfe946fc
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Continued work on CActor
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2022-08-15 00:51:06 -04:00 |
Luke Street
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85284f7640
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Continue work on CActor::UpdateAnimation; lots of headers n stuff
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2022-08-14 14:38:41 -04:00 |
Luke Street
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e16e6bca49
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Start filling out CVector3f/CTransform4f
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2022-08-13 00:32:42 -04:00 |
Luke Street
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11f69fcb5d
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Split .comm declarations
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2022-08-10 22:27:22 -04:00 |
Luke Street
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0a57ffc4d3
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Rename NullConnectionList__7CEntity
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2022-08-10 19:45:31 -04:00 |
Luke Street
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2142670ac6
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Fix splits & .balign 8 all data sections
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2022-08-10 19:08:58 -04:00 |
Luke Street
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a54141b0fa
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Split .ctors
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2022-08-10 02:27:47 -04:00 |
Luke Street
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4aba1a659a
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Full rodata split
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2022-07-18 01:21:27 -04:00 |
Luke Street
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e4968cb13d
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Full sdata2 split
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2022-07-18 01:20:04 -04:00 |
Luke Street
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d05e75f6f9
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Full deincbin
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2022-07-14 01:48:03 -04:00 |
Luke Street
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37f2e5cbbb
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Finish splitting sbss
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2022-07-14 01:36:41 -04:00 |
Phillip Stephens
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ef4af6693f
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Rename TGameTypes constants
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2022-04-23 18:54:45 -07:00 |
Phillip Stephens
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757e6d48f9
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Finish splitting sdata.s
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2022-04-23 00:19:32 -07:00 |
Phillip Stephens
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4c74f8856b
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Split data.s
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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3ed154a0e6
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deincbin data.s
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2022-04-16 17:22:26 -07:00 |
Phillip Stephens
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85c0f37226
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Finish splitting text.s!
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2022-04-16 00:50:32 -07:00 |
Phillip Stephens
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d9393c0953
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Move Kyoto_CWD to MetroidPrime
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2022-04-15 21:01:44 -07:00 |