Commit Graph

108 Commits

Author SHA1 Message Date
Phillip Stephens 4a01665439 Link CRandom16.cpp 2022-07-30 03:34:28 -07:00
Phillip Stephens 5bfa43d591 Minor cleanups 2022-07-30 02:12:25 -07:00
Phillip Stephens 7107b307e2 Start trying to get zlib linked 2022-07-28 22:03:24 -07:00
Phillip Stephens 7e1b3eeb58 Link creverb_fx.c, minor fixes 2022-07-28 08:50:05 -07:00
Phillip Stephens 14dc741030 Link delay_fx.c 2022-07-28 07:00:20 -07:00
Phillip Stephens 5b08fd287a Link reverb_fx.c 2022-07-26 23:32:31 -07:00
Phillip Stephens 848a80e9d7 Link seq_api.c 2022-07-26 22:54:00 -07:00
Phillip Stephens e88f46cb28 Link snd_service.c and hw_memory.c 2022-07-26 22:11:36 -07:00
Phillip Stephens 0680c9d62d Link IAllocator.cpp 2022-07-20 21:47:03 -07:00
Phillip Stephens 437b1dd3a6 Link CMemoryInStream.cpp 2022-07-19 23:19:07 -07:00
Luke Street 69ddd71fc8 Link CInputStream.cpp 2022-07-18 13:53:58 -04:00
Luke Street f511aba228 Link CStringTable.cpp 2022-07-18 09:51:34 -04:00
Luke Street cb48c96516 Link CSWDataDolphin.cpp 2022-07-18 01:37:40 -04:00
Luke Street 4aba1a659a Full rodata split 2022-07-18 01:21:27 -04:00
Luke Street e4968cb13d Full sdata2 split 2022-07-18 01:20:04 -04:00
Luke Street 37f2e5cbbb Finish splitting sbss 2022-07-14 01:36:41 -04:00
Luke Street 8600d9ae82 Heavily simplify franklite steps
Also fixes issues with always reprocessing,
even when obj was unchanged.
2022-04-27 15:30:54 -04:00
Phillip Stephens b1efa7e9c4
Start splitting sbss.s 2022-04-24 10:43:04 -07:00
Phillip Stephens 757e6d48f9
Finish splitting sdata.s 2022-04-23 00:19:32 -07:00
Phillip Stephens 813b9e6e01
Start splitting sdata.s 2022-04-20 23:32:43 -07:00
Phillip Stephens 2fb5f09e6c
Update make files 2022-04-17 21:35:01 -07:00
Phillip Stephens 4c74f8856b
Split data.s 2022-04-17 21:19:18 -07:00
Phillip Stephens a3e46afabe
Update obj_files.mk 2022-04-16 17:22:49 -07:00
Phillip Stephens f6ecafb3a6
Split bss 2022-04-16 16:18:42 -07:00
Phillip Stephens 186077f010
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller 2022-04-16 15:09:42 -07:00
Phillip Stephens 85c0f37226
Finish splitting text.s! 2022-04-16 00:50:32 -07:00
Phillip Stephens d9393c0953
Move Kyoto_CWD to MetroidPrime 2022-04-15 21:01:44 -07:00
Phillip Stephens cdc96f4c1e
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime 2022-04-15 20:52:00 -07:00
Phillip Stephens 64057eede7
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
Phillip Stephens c9fbc0362a
More splitting 2022-04-14 01:02:42 -07:00
Phillip Stephens 059d6ca0fd
Move text.s to Kyoto files 2022-04-13 21:22:21 -07:00
Phillip Stephens 81b791ab6a
Nearly half way done spliting text.s 2022-04-13 01:02:06 -07:00
Phillip Stephens 1d44f50d7b
SPLIT! 2022-04-12 23:53:45 -07:00
Phillip Stephens da684dbef6
Start reorganizing source code 2022-04-12 21:45:24 -07:00
Phillip Stephens 604ef813e4
More text.s splitting 2022-04-12 02:57:12 -07:00
Phillip Stephens 49492e8d2b
Finish splitting CWeaponMgr 2022-04-12 02:14:24 -07:00
Phillip Stephens 51e56ed135
Split CWeaponMgr 2022-04-12 01:55:54 -07:00
Phillip Stephens 361fd45f83
More splitting! 2022-04-12 00:10:32 -07:00
Phillip Stephens ea1c0550fc
Start splitting Kyoto 2022-04-11 22:41:21 -07:00
Phillip Stephens 0388956e1e
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s 2022-04-11 22:19:33 -07:00
Phillip Stephens 1974f6fc22
Split mslsupp.c rename TRK functions 2022-04-11 21:53:51 -07:00
Phillip Stephens 7f90b8de58
MusyX: Correct global variable locations, and move synth_dbtab to C 2022-04-09 01:51:35 -07:00
Phillip Stephens 95f655b9db
Match snd_init 2022-04-08 01:30:31 -07:00
Phillip Stephens 44d7e93e64
Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
Phillip Stephens ab5fa28f1c
Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
EpochFlame 892263c943 rename Dolphin folders to lowercase 2022-04-06 13:45:05 -04:00
EpochFlame f72ad7dae2 split GBAKey.s 2022-04-06 13:12:30 -04:00
Phillip Stephens aff4d12557
musyx: start renaming symbols to reflect original library 2022-04-06 03:44:04 -07:00
Phillip Stephens 19206f91f9
Move asm/Runtime/PPCEABI/H code into asm/Runtime 2022-04-06 01:17:53 -07:00
EpochFlame c8c12cc8f8 match PPCArch.c
match PPCArch and remove its .s counterpart
2022-04-04 10:51:16 -04:00
Phillip Stephens 50c7ccf05b
Continue splitting data 2022-04-04 03:14:22 -07:00
Phillip Stephens 6f2c9f9bcf
More splits, start moving sbss data over to proper files 2022-04-02 22:54:57 -07:00
Phillip Stephens 84076de482
Split SDK objects 2022-04-02 14:03:04 -07:00
Phillip Stephens e1ad16dcc8
Start splitting system libraries 2022-04-02 02:50:35 -07:00
EpochFlame 3f08af6e2f symbol repair
bless regex
also split THPDec rodata
2022-03-29 19:12:36 -04:00
Luke Street 7626e83e7d Split main.s 2022-03-29 18:47:41 -04:00
EpochFlame 406baa142a
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
2022-03-28 17:10:24 -04:00
Luke Street ce247fb264 Initial commit 2022-03-23 17:22:48 -04:00