Luke Street
a963804889
CPlayerGun progress
2022-10-11 11:31:28 -04:00
Henrique Gemignani Passos Lima
f14ca94607
Fix building `ninja all_source`
2022-10-10 12:46:51 +03:00
Phillip Stephens
8787239165
Match and link TGameTypes
2022-10-09 19:27:35 -07:00
Phillip Stephens
736cec9baa
Match and link CCollisionSurface
2022-10-09 16:05:06 -07:00
Phillip Stephens
cf99f3047b
Near match CMetroidModelInstances, regswaps in BoundingBoxFromData
2022-10-09 15:43:43 -07:00
Phillip Stephens
a31407c69c
Match CAABox::GetTransformedAABox, minor fixes start CMetroidModelInstance
2022-10-09 13:55:07 -07:00
Luke Street
133326ae40
Replace int types in Retro code
...
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
Luke Street
261ee48bba
Standardize include guards, clang-format headers
2022-10-09 01:13:17 -04:00
Luke Street
602109d8f0
Halfway match CAABox; continue CBallCamera
2022-09-29 19:55:43 -04:00
Luke Street
6a979e343f
clang-format pass
2022-09-18 02:05:46 -04:00
Luke Street
135d63412c
Start matching CScriptPlatform; more CScriptMazeNode
2022-09-18 01:55:13 -04:00