Luke Street
|
9baad4e855
|
Full sdata2 split
Former-commit-id: e4968cb13d
|
2022-07-18 01:20:04 -04:00 |
Phillip Stephens
|
73b7b4df3a
|
MusyX: Correct global variable locations, and move synth_dbtab to C
Former-commit-id: 7f90b8de58
|
2022-04-09 01:51:35 -07:00 |
Phillip Stephens
|
d65e711d1e
|
Fully symbolize MusyX
Former-commit-id: 40babd0f65
|
2022-04-08 23:40:18 -07:00 |
Phillip Stephens
|
14e231b4dd
|
MusyX: deincbin
Former-commit-id: 706a4b54cd
|
2022-04-07 23:41:39 -07:00 |
Phillip Stephens
|
e19fd8c70e
|
Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
6faf948c9a
|
Split bss down to game data
Former-commit-id: 0b3818ffc1
|
2022-04-07 22:17:01 -07:00 |
Phillip Stephens
|
98f4319c5b
|
Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
|
2022-04-07 01:53:55 -07:00 |
Phillip Stephens
|
7fd3105836
|
Continue splitting data
Former-commit-id: 50c7ccf05b
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
bbc460f786
|
Start splitting system libraries
Former-commit-id: e1ad16dcc8
|
2022-04-02 02:50:35 -07:00 |