Phillip Stephens
|
f6ecafb3a6
|
Split bss
|
2022-04-16 16:18:42 -07:00 |
Phillip Stephens
|
186077f010
|
Split CDecalDescription, and rename GameTweaks to CFrameDelayedKiller
|
2022-04-16 15:09:42 -07:00 |
Phillip Stephens
|
85c0f37226
|
Finish splitting text.s!
|
2022-04-16 00:50:32 -07:00 |
Phillip Stephens
|
d9393c0953
|
Move Kyoto_CWD to MetroidPrime
|
2022-04-15 21:01:44 -07:00 |
Phillip Stephens
|
cdc96f4c1e
|
Move all *real* Kyoto code to new Kyoto directory, Kyoto_CWD needs to be renamed to MetroidPrime
|
2022-04-15 20:52:00 -07:00 |
Phillip Stephens
|
64057eede7
|
Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation
|
2022-04-15 00:32:53 -07:00 |
Phillip Stephens
|
c9fbc0362a
|
More splitting
|
2022-04-14 01:02:42 -07:00 |
Phillip Stephens
|
059d6ca0fd
|
Move text.s to Kyoto files
|
2022-04-13 21:22:21 -07:00 |
Phillip Stephens
|
81b791ab6a
|
Nearly half way done spliting text.s
|
2022-04-13 01:02:06 -07:00 |
Phillip Stephens
|
1d44f50d7b
|
SPLIT!
|
2022-04-12 23:53:45 -07:00 |
Phillip Stephens
|
da684dbef6
|
Start reorganizing source code
|
2022-04-12 21:45:24 -07:00 |
Phillip Stephens
|
604ef813e4
|
More text.s splitting
|
2022-04-12 02:57:12 -07:00 |
Phillip Stephens
|
49492e8d2b
|
Finish splitting CWeaponMgr
|
2022-04-12 02:14:24 -07:00 |
Phillip Stephens
|
51e56ed135
|
Split CWeaponMgr
|
2022-04-12 01:55:54 -07:00 |
Phillip Stephens
|
361fd45f83
|
More splitting!
|
2022-04-12 00:10:32 -07:00 |
Phillip Stephens
|
ea1c0550fc
|
Start splitting Kyoto
|
2022-04-11 22:41:21 -07:00 |
Phillip Stephens
|
0388956e1e
|
Move ctors/dtors to end of link order, migrate bss_sinit.s into ctors.s
|
2022-04-11 22:19:33 -07:00 |
Phillip Stephens
|
1974f6fc22
|
Split mslsupp.c rename TRK functions
|
2022-04-11 21:53:51 -07:00 |
Phillip Stephens
|
7f90b8de58
|
MusyX: Correct global variable locations, and move synth_dbtab to C
|
2022-04-09 01:51:35 -07:00 |
Phillip Stephens
|
95f655b9db
|
Match snd_init
|
2022-04-08 01:30:31 -07:00 |
Phillip Stephens
|
44d7e93e64
|
Split sdata and sdata2 (we can now start splitting game code!)
|
2022-04-07 23:25:41 -07:00 |
Phillip Stephens
|
ab5fa28f1c
|
Split out sinit data from bss.s, continue renaming globals
|
2022-04-07 01:53:55 -07:00 |
EpochFlame
|
892263c943
|
rename Dolphin folders to lowercase
|
2022-04-06 13:45:05 -04:00 |
EpochFlame
|
f72ad7dae2
|
split GBAKey.s
|
2022-04-06 13:12:30 -04:00 |
Phillip Stephens
|
aff4d12557
|
musyx: start renaming symbols to reflect original library
|
2022-04-06 03:44:04 -07:00 |
Phillip Stephens
|
19206f91f9
|
Move asm/Runtime/PPCEABI/H code into asm/Runtime
|
2022-04-06 01:17:53 -07:00 |
EpochFlame
|
c8c12cc8f8
|
match PPCArch.c
match PPCArch and remove its .s counterpart
|
2022-04-04 10:51:16 -04:00 |
Phillip Stephens
|
50c7ccf05b
|
Continue splitting data
|
2022-04-04 03:14:22 -07:00 |
Phillip Stephens
|
6f2c9f9bcf
|
More splits, start moving sbss data over to proper files
|
2022-04-02 22:54:57 -07:00 |
Phillip Stephens
|
84076de482
|
Split SDK objects
|
2022-04-02 14:03:04 -07:00 |
Phillip Stephens
|
e1ad16dcc8
|
Start splitting system libraries
|
2022-04-02 02:50:35 -07:00 |
EpochFlame
|
3f08af6e2f
|
symbol repair
bless regex
also split THPDec rodata
|
2022-03-29 19:12:36 -04:00 |
Luke Street
|
7626e83e7d
|
Split main.s
|
2022-03-29 18:47:41 -04:00 |
EpochFlame
|
406baa142a
|
progress script and begin splitting text (#1)
modularized flavor portion of calcprog and split/labeled gba and thp dolphin library funcs/data. data has not been split.
|
2022-03-28 17:10:24 -04:00 |
Luke Street
|
ce247fb264
|
Initial commit
|
2022-03-23 17:22:48 -04:00 |