Logo
Explore Help
Sign In
PrimeDecomp/prime
2
0
Fork 0
You've already forked prime
mirror of https://github.com/PrimeDecomp/prime.git synced 2025-12-10 15:47:41 +00:00
Code Issues Packages Projects Releases Wiki Activity
62 Commits 4 Branches 0 Tags
d9393c0953e1a46ef1fea9af6ef4c8aaeeb6bd0b
Commit Graph

14 Commits

Author SHA1 Message Date
Phillip Stephens
1974f6fc22 Split mslsupp.c rename TRK functions 2022-04-11 21:53:51 -07:00
Phillip Stephens
7f90b8de58 MusyX: Correct global variable locations, and move synth_dbtab to C 2022-04-09 01:51:35 -07:00
Phillip Stephens
40babd0f65 Fully symbolize MusyX 2022-04-08 23:40:18 -07:00
Phillip Stephens
95f655b9db Match snd_init 2022-04-08 01:30:31 -07:00
Phillip Stephens
44d7e93e64 Split sdata and sdata2 (we can now start splitting game code!) 2022-04-07 23:25:41 -07:00
Phillip Stephens
0b3818ffc1 Split bss down to game data 2022-04-07 22:17:01 -07:00
Phillip Stephens
ab5fa28f1c Split out sinit data from bss.s, continue renaming globals 2022-04-07 01:53:55 -07:00
Phillip Stephens
2316eb01d3 Split more section data 2022-04-06 03:04:03 -07:00
Phillip Stephens
19206f91f9 Move asm/Runtime/PPCEABI/H code into asm/Runtime 2022-04-06 01:17:53 -07:00
Phillip Stephens
50c7ccf05b Continue splitting data 2022-04-04 03:14:22 -07:00
Phillip Stephens
6f2c9f9bcf More splits, start moving sbss data over to proper files 2022-04-02 22:54:57 -07:00
Phillip Stephens
84076de482 Split SDK objects 2022-04-02 14:03:04 -07:00
Phillip Stephens
e1ad16dcc8 Start splitting system libraries 2022-04-02 02:50:35 -07:00
Luke Street
ce247fb264 Initial commit 2022-03-23 17:22:48 -04:00
Powered by Gitea Version: 1.25.2 Page: 59ms Template: 12ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API