10 Commits

Author SHA1 Message Date
e19fd8c70e Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e642c7952144c04eaa49b17a7b2b801ce
2022-04-07 23:25:41 -07:00
6faf948c9a Split bss down to game data
Former-commit-id: 0b3818ffc1af5f4cf1a014c55b7f205f68a290f3
2022-04-07 22:17:01 -07:00
98f4319c5b Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c38abdb1eb6c42339af55cb6ddd5d0f
2022-04-07 01:53:55 -07:00
b858de6022 Split more section data
Former-commit-id: 2316eb01d34857912f58a4075bc85cafc73fd454
2022-04-06 03:04:03 -07:00
57eb04bb05 Move asm/Runtime/PPCEABI/H code into asm/Runtime
Former-commit-id: 19206f91f98eea819c632ae311b756e2fbbd222e
2022-04-06 01:17:53 -07:00
7fd3105836 Continue splitting data
Former-commit-id: 50c7ccf05bf31ded39fc3bcfcf9137eb7f068a59
2022-04-04 03:14:22 -07:00
fa5e87095c More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcfea728db279a2a7d900724b7e151f2e
2022-04-02 22:54:57 -07:00
cfb3a0c93d Split SDK objects
Former-commit-id: 84076de482545766d1b6bbf40e7577112046951b
2022-04-02 14:03:04 -07:00
bbc460f786 Start splitting system libraries
Former-commit-id: e1ad16dcc8d8db12e9def4392b2333c7157f453b
2022-04-02 02:50:35 -07:00
dfe56fda27 Initial commit
Former-commit-id: ce247fb2645aa0e959f1354f84e51520df5c4584
2022-03-23 17:22:48 -04:00