Phillip Stephens
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249c8950e9
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Start on hw_dspctrl
Former-commit-id: 0436d062bb
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2023-02-22 01:01:39 -08:00 |
Phillip Stephens
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0c37932be2
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More musyx work
Former-commit-id: 4919b49af6
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2022-12-24 14:54:58 -08:00 |
Phillip Stephens
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c6502a089c
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Convert runtime.s to inline assembly and link
Former-commit-id: 5bad64c75a
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2022-10-25 22:54:37 -07:00 |
Luke Street
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f7fb2d5cee
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Fully shiftable??
Former-commit-id: 326199f2f4
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2022-08-21 01:23:57 -04:00 |
Luke Street
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a00f9ed1e1
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Halfway to shiftable
Former-commit-id: f739fb53af
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2022-08-20 21:40:40 -04:00 |
Phillip Stephens
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d1768a3076
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More musyx imps, cleanups
Former-commit-id: 3d19d9ea82
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2022-08-11 01:12:35 -07:00 |
Luke Street
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e758a161c2
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Remove dupliate .baligns
Former-commit-id: c3b5f8a821
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2022-08-10 19:10:26 -04:00 |
Luke Street
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1caf7322ca
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Fix splits & .balign 8 all data sections
Former-commit-id: 2142670ac6
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2022-08-10 19:08:58 -04:00 |
Phillip Stephens
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a108e76a1f
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Minor cleanups
Former-commit-id: 5bfa43d591
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2022-07-30 02:12:25 -07:00 |
Phillip Stephens
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0ff6365a89
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Start trying to get zlib linked
Former-commit-id: 7107b307e2
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2022-07-28 22:03:24 -07:00 |
Phillip Stephens
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f69ab994dd
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Remove reverb_fx.s
Former-commit-id: 93eb46aedd
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2022-07-26 23:33:44 -07:00 |
Phillip Stephens
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abba84e48a
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Remove seq_api.s and hw_memory.s
Former-commit-id: 97dbbc26d8
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2022-07-26 22:56:22 -07:00 |
Phillip Stephens
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ae52b8482c
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Link snd_service.c and hw_memory.c
Former-commit-id: e88f46cb28
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2022-07-26 22:11:36 -07:00 |
Luke Street
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9baad4e855
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Full sdata2 split
Former-commit-id: e4968cb13d
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2022-07-18 01:20:04 -04:00 |
Luke Street
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85f091062d
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Full deincbin
Former-commit-id: d05e75f6f9
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2022-07-14 01:48:03 -04:00 |
Phillip Stephens
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45963b5ba7
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Split data.s
Former-commit-id: 4c74f8856b
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2022-04-17 21:19:18 -07:00 |
Phillip Stephens
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73b7b4df3a
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MusyX: Correct global variable locations, and move synth_dbtab to C
Former-commit-id: 7f90b8de58
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2022-04-09 01:51:35 -07:00 |
Phillip Stephens
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d65e711d1e
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Fully symbolize MusyX
Former-commit-id: 40babd0f65
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2022-04-08 23:40:18 -07:00 |
Phillip Stephens
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ca924e27b4
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Match snd_init
Former-commit-id: 95f655b9db
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2022-04-08 01:30:31 -07:00 |
Phillip Stephens
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14e231b4dd
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MusyX: deincbin
Former-commit-id: 706a4b54cd
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2022-04-07 23:41:39 -07:00 |
Phillip Stephens
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e19fd8c70e
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Split sdata and sdata2 (we can now start splitting game code!)
Former-commit-id: 44d7e93e64
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2022-04-07 23:25:41 -07:00 |
Phillip Stephens
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6faf948c9a
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Split bss down to game data
Former-commit-id: 0b3818ffc1
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2022-04-07 22:17:01 -07:00 |
Phillip Stephens
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98f4319c5b
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Split out sinit data from bss.s, continue renaming globals
Former-commit-id: ab5fa28f1c
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2022-04-07 01:53:55 -07:00 |
Phillip Stephens
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a602b71981
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musyx: start renaming symbols to reflect original library
Former-commit-id: aff4d12557
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2022-04-06 03:44:04 -07:00 |
Phillip Stephens
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b858de6022
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Split more section data
Former-commit-id: 2316eb01d3
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2022-04-06 03:04:03 -07:00 |
Phillip Stephens
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f007b5c68e
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Add missing files
Former-commit-id: 58412b389a
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2022-04-04 03:20:15 -07:00 |
Phillip Stephens
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7fd3105836
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Continue splitting data
Former-commit-id: 50c7ccf05b
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2022-04-04 03:14:22 -07:00 |
Phillip Stephens
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fa5e87095c
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More splits, start moving sbss data over to proper files
Former-commit-id: 6f2c9f9bcf
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2022-04-02 22:54:57 -07:00 |
Phillip Stephens
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cfb3a0c93d
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Split SDK objects
Former-commit-id: 84076de482
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2022-04-02 14:03:04 -07:00 |
Phillip Stephens
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bbc460f786
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Start splitting system libraries
Former-commit-id: e1ad16dcc8
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2022-04-02 02:50:35 -07:00 |